
Arke
Skills

Attacks launched from the front of the target will not crit, but backstabs are guaranteed to crit.

Attacks twice in a row, dealing physical damage.

Dashes forward and attacks, marking an enemy while dealing physical damage and gaining Attack Speed. Attacking marked targets slows them and reduces this skill's cooldown. She takes less damage from marked targets.

Enters stealth, gaining a Movement Speed boost and Health recovery. She enhances her attacks after exiting stealth, gains extra Movement Speed upon dealing damage, and refreshes all skill cooldowns with defeats and assists.
Strongest Builds for Arke
Jungle build2 variants

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.


Passive - Sever Increases Physical Pierce by 90–180.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)


Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Sever Increases Physical Pierce by 90–180.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Sunder Grants 30% Physical Pierce.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)

Passive - Dark Curtain When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. ({cd}: 120s)

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)
Patch History
Skill 2 cooldown increased
Best teammates for Arke
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Martial Arts
- Height
- 171 cm
- Region
- Southlands
- Identity
- Avenging Assassin
- Faction
- Southlands
- Race
- Human
Background Story

“A new life is born. The legend lives on.”
She is the last descendant of the Jing clan, relying on her older brother since childhood. In seeking revenge for her brother's death, she attempted to assassinate Crown Prince Dan, but failed and was gravely injured, only to be saved by a musician. Upon awakening, the girl lost her memory, only remembering her name as Arke and her resolve for peace. She eventually attempted to assassinate the sovereign of Yong with the sword of 'peace.'... The world only knows of her failed attempt, yet unaware that the girl, wandering with the musician since, continues to embody the spirit of peace.
Skins



