
Heino
Skills

Basic Attack damage differs depending on whether he is in melee or ranged mode. Skills and melee Basic Attacks place marks on enemies.

Attacks in the target direction. If the target has a mark, skill cooldown is reduced. Ranged: Deals damage and an extra attack to marked targets. Melee: Deals damage and inflicts slow. Recovers Health upon hitting marked targets.

Dashes forward and switches attack mode. Enters melee mode if enemy heroes are nearby, increasing Physical and Magical Defense and restoring Health; otherwise, enters ranged mode, leaving a memory and gaining Movement Speed.

Gains damage reduction and crowd control immunity, recovers Health based on his current Health, and cannot move. Deals magical damage and travels back to where he was. If there is an allied tower within range, it returns to its state from 1.5s ago.
Strongest Builds for Heino
Farm lane build4 variants

Passive - Swift Grants 50 Movement Speed. Passive - Tranquility Reduces the Cooldown of Common Skills by 10%–20%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Mana Spring Restores 1.5% max Mana and 0.5% max Health per second. If Mana is full, restores an extra 0.5% max Health per second.

Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Arcane Conversion Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Passive - Hero's Reward Leveling up restores 20% of max Health and max Mana over 3s. After reaching max level, this effect triggers once every 45s. Passive - Augury Grants 50–100 (+10% {ap}) Physical Defense and Magical Defense.

Passive - Breakthrough Grants 20–40 (+2% extra {hp}) Magical Attack, up to 100. Passive - Purge Grants 30–60 (+3% extra {hp}) Magical Pierce, up to 150.

Passive - Mana Shield When Health drops below 30%, removes all crowd control effects and grants a shield that negates (500–1,000 + 100% {ap} + 7.5% extra {hp}) damage and increases Movement Speed by 30% for 4s. ({cd}: 90s).


Passive - Swift Grants 50 Movement Speed. Passive - Tranquility Reduces the Cooldown of Common Skills by 10%–20%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Mana Spring Restores 1.5% max Mana and 0.5% max Health per second. If Mana is full, restores an extra 0.5% max Health per second.



Passive - Arcane Conversion Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Passive - Breakthrough Grants 20–40 (+2% extra {hp}) Magical Attack, up to 100. Passive - Purge Grants 30–60 (+3% extra {hp}) Magical Pierce, up to 150.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Doom {ap} +30%

Passive - Swift Grants 50 Movement Speed. Passive - Tranquility Reduces the Cooldown of Common Skills by 10%–20%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Mana Spring Restores 1.5% max Mana and 0.5% max Health per second. If Mana is full, restores an extra 0.5% max Health per second.

Passive - Hero's Reward Leveling up restores 20% of max Health and max Mana over 3s. After reaching max level, this effect triggers once every 45s. Passive - Augury Grants 50–100 (+10% {ap}) Physical Defense and Magical Defense.

Passive - Enlightenment Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.

Passive - Devastation Magical Pierce +45%

Passive - Arcane Conversion Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.


Passive - Swift Grants 50 Movement Speed. Passive - Tranquility Reduces the Cooldown of Common Skills by 10%–20%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Mana Spring Restores 1.5% max Mana and 0.5% max Health per second. If Mana is full, restores an extra 0.5% max Health per second.

Passive - Purge Dealing damage to a hero increases Magical Pierce by 20–40 for 4s, for up to 6 stacks.

Passive - Echo Triggers an explosion when landing a skill hit, dealing (140–280 + 28% {ap}) magical damage. ({cd}: 5s)

Passive - Hero's Reward Leveling up restores 20% of max Health and max Mana over 3s. After reaching max level, this effect triggers once every 45s. Passive - Augury Grants 50–100 (+10% {ap}) Physical Defense and Magical Defense.

Passive - Devastation Magical Pierce +45%

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Patch History
Adjusted Skill Damage
Reduced the continuous poke of Skill 1 and reduced the damage reduction when Ultimate is used.
"Currently, Heino offers a poor counterplay experience for opponents. His Ultimate's high damage reduction and restoration allow him to continuously poke enemies while being difficult to counter. We've reduced his damage output and the room for error in his Ultimate, giving opponents more opportunities to counter him."
Best teammates for Heino
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Sorcery
- Height
- 183 cm
- Region
- Navenia
- Identity
- Head of the Fate Clan
- Faction
- Navenia Nobility
- Race
- Human
Background Story

“Fate is devoid of reason. The final choice lies with me.”
As the heir of the Fate Clan, Heino seemed to be blessed by the heavens, until the fateful day where he lost both his parents and his clan was forcefully removed from the Assembly amidst internal strife. Although the Scepter of Fate subsequently showed him that the Fate Clan is doomed to wither away, Heino is determined to overcome its fate. Taking over the reins of the clan, the young man is determined to restore his clan to its former glory, even if it means traversing a treacherous path under scornful and mocking gazes.
Skins


Character Relationships
Perhaps a bit too cheerful and loves helping others, but always ends up causing more trouble because she doesn't know any better. She feels familiar somehow, even though they've never met before...
To Heino, Marco Polo's always laughing, easily intrigued by new things, and great at getting the party going, but he never ever lets on when he's feeling down. Heino hopes that he will be able to find his father soon.
An aggressive but sensible ruler who's revived the fortunes of the Hightower clan. Heino can't seem to get a good read on her, thus he often treads carefully when dealing with her.
An extremely rare find. After all, where else in Navenia can one find a mercenary that helps others at the cost of his meals?
Heino views him as a fool, one who goes to great lengths to protect the Outer City all because of a borrowed name. Foolish though he may be, he's much better company than the local nobles.
Contrary to most, Heino doesn't see Biron as a fool. In fact, this mercenary who carries on even after losing his arm is far wiser and greater than those Inner City braggarts who only know how to show off.
"Although she keeps saying that she doesn't want to be a hero, she never holds back when it comes to certain people and issues. At this rate, she definitely won't be able to slack off."
Heino has heard of what happened to Luna's clan, and feels like she's no longer the person he used to know from the Lunari Clan. Luna's much colder and more practical now.
Both Arkana nobles living in the Inner City, they've known each other since they were young. After a series of unfortunate events that fell upon their families, the two went their separate ways and have not met since.