
Lady Zhen
Skills

Dealing damage to an enemy with skills 3 times within a short period of time will deal extra damage and freeze them.

Conjures icicles that block heroes, damaging and launching enemies within range. If Lady Zhen is near the icicles when conjured, she becomes frozen and invincible. The icicles shatter when the skill ends or is canceled, dealing damage (damage is doubled at the center).

Unleashes a water orb that deals damage.

Unleashes a water spirit that forms a pool. The pool deals damage to enemies within range and slows them.
Strongest Builds for Lady Zhen
Farm lane build4 variants

Passive - Swift Grants 50 Movement Speed. Passive - Tranquility Reduces the Cooldown of Common Skills by 10%–20%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Mana Spring Restores 1.5% max Mana and 0.5% max Health per second. If Mana is full, restores an extra 0.5% max Health per second.

Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Echo Triggers an explosion when landing a skill hit, dealing (140–280 + 28% {ap}) magical damage. ({cd}: 5s)

Passive - Hero's Reward Leveling up restores 20% of max Health and max Mana over 3s. After reaching max level, this effect triggers once every 45s. Passive - Augury Grants 50–100 (+10% {ap}) Physical Defense and Magical Defense.

Passive - Breakthrough Grants 20–40 (+2% extra {hp}) Magical Attack, up to 100. Passive - Purge Grants 30–60 (+3% extra {hp}) Magical Pierce, up to 150.



Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Torment When a skill hits a target, deals magical damage equal to 3% of their current Health 4 times over 3s (damage capped at 200 against monsters). ({cd}: 3s)

Passive - Deep Freeze When a Basic Attack or skill hits an enemy, it reduces their Movement Speed by 5–10% (for up to 2 stacks) for 1.5s. Passive - Frostbite Basic Attacks and skills deal an extra (75–150 + 15% {ap}) magical damage. ({CD}: 3s)

Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Purge Dealing damage to a hero increases Magical Pierce by 20–40 for 4s, for up to 6 stacks.

Passive - Doom {ap} +30%

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Mana Spring Restores 1.5% max Mana and 0.5% max Health per second. If Mana is full, restores an extra 0.5% max Health per second.

Passive - Echo Triggers an explosion when landing a skill hit, dealing (140–280 + 28% {ap}) magical damage. ({cd}: 5s)

Passive - Torment When a skill hits a target, deals magical damage equal to 3% of their current Health 4 times over 3s (damage capped at 200 against monsters). ({cd}: 3s)

Passive - Purge Dealing damage to a hero increases Magical Pierce by 20–40 for 4s, for up to 6 stacks.

Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Swift II Grants 70 Movement Speed. Passive - Divine Wind Increases Movement Speed by 35–70 when out of combat for 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Deep Freeze When a Basic Attack or skill hits an enemy, it reduces their Movement Speed by 5–10% (for up to 2 stacks) for 1.5s. Passive - Frostbite Basic Attacks and skills deal an extra (75–150 + 15% {ap}) magical damage. ({CD}: 3s)

Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Torment When a skill hits a target, deals magical damage equal to 3% of their current Health 4 times over 3s (damage capped at 200 against monsters). ({cd}: 3s)

Passive - Mana Shield When Health drops below 30%, removes all crowd control effects and grants a shield that negates (500–1,000 + 100% {ap} + 7.5% extra {hp}) damage and increases Movement Speed by 30% for 4s. ({cd}: 90s).

Passive - Doom {ap} +30%


Passive - Purge Dealing damage to a hero increases Magical Pierce by 20–40 for 4s, for up to 6 stacks.
Patch History
Adjusted skill damage
Increased Skill 2's bounces, reduced Skill 1 CD
Lady Zhen's bounce attacks perform well during small team fights in the early to mid game. To better pace her power level and make it last until the late game, we've changed the number of bounces her Skill 2 has. We've also reduced the cooldown of her Skill 1 to give her more opportunities to freeze enemies and protect herself in the early game.
Reduced mid to late game damage and lowered the slow effect of Ultimate during the early and mid game.
Lady Zhen has strong area crowd control and continuous poking capabilities. Her Skill 1 also enhances survivability. We are slightly reducing her damage output and crowd control to allow other heroes to better compete against her.
Slightly improved laning in the early game, but weakened poking in the late game.
Lady Zhen is a mage with exceptional damage and crowd control. In the current version of the game, she is clearly a bit too powerful. We hope to reduce Lady Zhen's domination in the mid to late game and, while lowering her damage and poke ability in the late game, adequately supplement her lane clearing in the early game.
Best teammates for Lady Zhen
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Sorcery
- Height
- 171 cm
- Region
- Wei
- Identity
- Descendent of the Anomalic
- Faction
- Wei
- Race
- Human
Background Story

“I thought we could be together forever...”
What Lady Zhen thought was love was just a deception, an illusion that made her lose her true self and live an unhappy life. As an inheritor of the water sacrificial rites, she grew up in absolute obedience to her family's teachings and was denied her desires. That was why, when a member of the Cao family professed his sincere love for her, the intensity of her love led her to betray her own family. When it all came to naught, the rain and her tears would define her grief—and her strength.
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