
Marco Polo
Skills

Basic Attack and skill hits place stacks on the opponent, dealing extra true damage at max stacks. The number of bullets fired by Skill 1 and Ultimate increases with Attack Speed.

Fires in the target direction for a period of time and gains Movement Speed while firing.

Blinks in the target direction. Passive: When enemy heroes are within a certain range, he deals more damage and gains Movement Speed.

Blinks in the target direction and deals damage over time to enemies within a certain range around him.
Strongest Builds for Marco Polo
Roam build4 variants

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.


Passive - Spark Basic Attacks deal 40–80 extra magical damage. Every third Basic Attack unleashes chain lightning that deals 160–400 magical damage.

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Ice Armor Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% {hp}) damage for 5s. ({cd}: 15s)

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Mist Veil Grants a shield that negates 400–800 (+7% extra {hp}) magical damage every 15s. Passive - Succubus Converts 15% of extra Magical Defense into Physical Defense.

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Spark Basic Attacks deal 40–80 extra magical damage. Every third Basic Attack unleashes chain lightning that deals 160–400 magical damage.


Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Ice Armor Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% {hp}) damage for 5s. ({cd}: 15s)



Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Spark Basic Attacks deal 40–80 extra magical damage. Every third Basic Attack unleashes chain lightning that deals 160–400 magical damage.

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Ice Armor Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% {hp}) damage for 5s. ({cd}: 15s)

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)


Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Spark Basic Attacks deal 40–80 extra magical damage. Every third Basic Attack unleashes chain lightning that deals 160–400 magical damage.


Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.


Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Ice Armor Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% {hp}) damage for 5s. ({cd}: 15s)

Passive - Mist Veil Grants a shield that negates 400–800 (+7% extra {hp}) magical damage every 15s. Passive - Succubus Converts 15% of extra Magical Defense into Physical Defense.
Patch History
Adjusted skill damage
Adjusted Skill Damage
Smoothed Attack Speed gains, improving growth.
Marco Polo's current Attack Speed benefits don't pay off much until the late game, so we gave the Attack Speed boost of his Skill 1 and Ultimate more specific tiering to ensure that early-game Attack Speed boosts provide a corresponding reward.
Best teammates for Marco Polo
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Martial Arts
- Height
- 179 cm
- Region
- Navenia
- Identity
- Explorer
- Faction
- Navenia Nobility
- Race
- Human
Background Story

“An entire world is waiting to be discovered out there!”
Marco Polo bears many titles—traveler, adventurer, polyglot... Free-spirited, intelligent, and passionate, he has an insatiable thirst for knowledge. The intrepid lad was raised by his uncle after losing his father at a young age. However, he also inherited a fragment of the ancient Arcana from his father, which was the key to the origins of knowledge. Once he deciphered the information pertaining to the source of knowledge, he followed in his father's footsteps, carrying his twin guns to the distant eastern continent on his own quest for knowledge.
Skins






Character Relationships
The young merchant's son set sail on his adventure, following the traces of knowledge left behind by his father. Little did he know that he'd already caught the attention of the city's ruler, who hoped that he would find a way to break the curse upon herself.
The ship that his father gave to the old Captain Red Hawk is now in the hands of this brat. While investigating the ship, Marco Polo is also trying to figure out if Alessio is truthworthy.
To Marco Polo, Heino may look all cold and aloof, but he's taken all the favors asked of him seriously since Marco Polo was a kid, and thus is the only trustworthy one among the Arkana nobility.