
Xiang Yu
Skills

When his Health drops to a certain level, he gains damage reduction. Skill uses grant enhanced Basic Attacks.

Dashes forward and knocks back the enemy. At the end of the dash, launches the enemy, deals damage, and gains an enhanced Basic Attack.

Slows nearby enemies and reduces their damage output while dealing damage. Gains an enhanced Basic Attack and increased Movement Speed.

Gains crowd control immunity and Undying while using. Deals damage to enemies in the target direction, and deals extra damage to and stuns nearby enemies. The lower his Health, the higher the damage.
Strongest Builds for Xiang Yu
Build2 variants

Active - Rescue Grants a shield that negates (240–480 + 10%{hp}) damage to teammates within range for 4s. ({cd}: 60s) Roaming equipment active skill cooldown is shared by the team. Passive - Agility Aura Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases Max Health by 400–800 Increases Main Attack Stat by 25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost ({cd} 300s).

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Ice Armor Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% {hp}) damage for 5s. ({cd}: 15s)

Passive - Guardian When taking damage exceeding 30% max Health within 3s, restores a total of (320 + 8% {hp}) Health over 3s. ({cd}: 7s)

Passive - Cold Steel When taking damage, reduces the attacker's Attack Speed by 20%–40% and Movement Speed by 7.5%–15% for 2.5s. ({cd}: 3s per target)

Passive - Mist Veil Grants a shield that negates 400–800 (+7% extra {hp}) magical damage every 15s. Passive - Succubus Converts 15% of extra Magical Defense into Physical Defense.

Passive - Mist Veil Grants a shield that negates 400–800 (+7% extra {hp}) magical damage every 15s. Passive - Succubus Converts 15% of extra Magical Defense into Physical Defense.

Active - Rescue Grants a shield that negates (240–480 + 10%{hp}) damage to teammates within range for 4s. ({cd}: 60s) Roaming equipment active skill cooldown is shared by the team. Passive - Agility Aura Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases Max Health by 400–800 Increases Main Attack Stat by 25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost ({cd} 300s).

Passive - Swift Grants 50 Movement Speed. Passive - Sanctuary Reduces physical damage taken by 6%–12%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Conflagration Burns enemies within a range of 375 every second, dealing (1.5% {hp}) magical damage. Deals double damage to minions and monsters. Passive - Imperil When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Cold Steel When taking damage, reduces the attacker's Attack Speed by 20%–40% and Movement Speed by 7.5%–15% for 2.5s. ({cd}: 3s per target)

Passive - Bloodline Increases Health recovery by 5% for every 10% of Health lost.

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)


Passive - Bloodline Increases Health recovery by 5% for every 10% of Health lost.
Mid lane build2 variants


Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.


Passive - Sever Increases Physical Pierce by 90–180.

Passive - Savagery The next Basic Attack within 5s after using a skill deals an extra 210–420 physical damage to enemies within range and slows them by 15%–30% for 0.5s (slow effect halved for ranged attacks). ({cd}: 1.2s)

Passive - Apoplexy Basic Attacks deal an extra (1.5% {hp}) physical damage. When Health drops below 50%, this damage increases by 25%–50%.


Passive - Bloodline Increases Health recovery by 5% for every 10% of Health lost.

Passive - Swift II Grants 70 Movement Speed. Passive - Divine Wind Increases Movement Speed by 35–70 when out of combat for 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Recuperation Grants 25% Physical skill Lifesteal.

Passive - Sever Increases Physical Pierce by 90–180.

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)

Passive - Fearless When taking damage, increases own damage and Movement Speed by 1% for 3s, for up to 10 stacks (gains 2 stacks when hit by enemy heroes).

Passive - Maim Skills slow the first enemy hero hit by 10%–20% and reduce damage taken from that enemy by 20% for 3s. ({cd}: 8s)

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)
Patch History
Damage Recovery Increased
Enhanced Basic Attack and Ultimate Effect Upgrade
Best teammates for Xiang Yu
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Martial Arts
- Height
- 197 cm
- Region
- Hongmen
- Identity
- Tyrant
- Faction
- Hongmen
- Race
- Human
Background Story

“If fate is unfair, I'll defy it!”
Xiang Yu was a bold and gallant man, but Jiang Ziya foretold that it would be he who brought unending darkness upon the world. He was despised and pursued, but he did not believe his fate. Refusing to be ostracized by the world, he swung his greatsword to repel the cruel leaders of the Riverlands. This carried on until his lover's arrow pierced his heart, crippling his mind as well as his body, yet he saw clearly that this was not a betrayal. A twist of fate has given him the chance to live again, and this time, he will make sure not to make the same mistake twice.
Skins




Character Relationships
After the romantic meeting of the elf-like beauty and the fierce warrior, there blossomed a deep love—which was turned to a tragic end. Could fate really be so cruel?
After the breakdown of negotiations at Hongmen, the armies of Xiang Yu and Liu Bang confronted one another at the place called Gaixia. There can be only one king in the Misty Marshes.
Was it burning passion or frigid loathing that cost him his life? Consort Yu was under the control of an illusion when she shot an arrow through the confused Xiang Yu, while Han Xin waited in the dark to strike the killing blow.
Coming Soon
Who is it that the mage Zhang Liang keeps a watchful eye out for? Misty Marshes' rapidly rising youth named Xiang Yu. Is he, as Jiang Ziya said, the enemy that Zhang Liang has resolved to end?
Coming Soon