
Garuda
Skills

Basic Attacks can pierce and deal damage to enemies in their path.

Conjures an arrow formation that deals continuous damage to targets within range while slowing them.

Gains Movement Speed and a shield while dealing damage to nearby enemies.

Sends arrows surging forward, dealing damage. Using the skill again shoots all remaining arrows, damaging nearby enemies, inflicting them with Dread, and removing all Physical Attack bonuses granted by their equipment.
Strongest Builds for Garuda
Farm lane build4 variants

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Mana Shield When Health drops below 30%, removes all crowd control effects and grants a shield that negates (500–1,000 + 100% {ap} + 7.5% extra {hp}) damage and increases Movement Speed by 30% for 4s. ({cd}: 90s).

Passive - Purge Dealing damage to a hero increases Magical Pierce by 20–40 for 4s, for up to 6 stacks.

Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Echo Triggers an explosion when landing a skill hit, dealing (140–280 + 28% {ap}) magical damage. ({cd}: 5s)

Passive - Devastation Magical Pierce +45%

Passive - Swift Grants 50 Movement Speed. Passive - Tranquility Reduces the Cooldown of Common Skills by 10%–20%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Mana Shield When Health drops below 30%, removes all crowd control effects and grants a shield that negates (500–1,000 + 100% {ap} + 7.5% extra {hp}) damage and increases Movement Speed by 30% for 4s. ({cd}: 90s).

Passive - Swift Grants 50 Movement Speed. Passive - Tranquility Reduces the Cooldown of Common Skills by 10%–20%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Enlightenment Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.

Passive - Echo Triggers an explosion when landing a skill hit, dealing (140–280 + 28% {ap}) magical damage. ({cd}: 5s)

Passive - Doom {ap} +30%

Passive - Devastation Magical Pierce +45%

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Dark Curtain When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. ({cd}: 120s)

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Devastation Magical Pierce +45%

Passive - Torment When a skill hits a target, deals magical damage equal to 3% of their current Health 4 times over 3s (damage capped at 200 against monsters). ({cd}: 3s)

Passive - Doom {ap} +30%

Passive - Echo Triggers an explosion when landing a skill hit, dealing (140–280 + 28% {ap}) magical damage. ({cd}: 5s)

Passive - Enlightenment Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.

Passive - Breakthrough Grants 20–40 (+2% extra {hp}) Magical Attack, up to 100. Passive - Purge Grants 30–60 (+3% extra {hp}) Magical Pierce, up to 150.

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Enlightenment Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.

Passive - Deep Freeze When a Basic Attack or skill hits an enemy, it reduces their Movement Speed by 5–10% (for up to 2 stacks) for 1.5s. Passive - Frostbite Basic Attacks and skills deal an extra (75–150 + 15% {ap}) magical damage. ({CD}: 3s)

Passive - Purge Dealing damage to a hero increases Magical Pierce by 20–40 for 4s, for up to 6 stacks.

Passive - Echo Triggers an explosion when landing a skill hit, dealing (140–280 + 28% {ap}) magical damage. ({cd}: 5s)

Passive - Doom {ap} +30%
Best teammates for Garuda
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Sorcery
- Height
- 230 cm
- Region
- Sandpura
- Identity
- A mysterious being born of human desire.
Background Story

“Where wills converge, life begins; where justice wanes, judgment descends.”
An ancient creature born from the wishes of the Sandpura, this giant bird deity took a physical form to serve as their guardian. When he first appeared in the mortal realm, he granted people whatever they desired, heaping wealth and power on them. While his intent was to help them overcome the calamities facing them, in the end these blessings only bred greed and bloodshed. Realizing the complexity of human nature and drained from handing out countless blessings, the great bird exiled himself, vanishing into the clouds. Even though he still heard the people's prayers, visions of the bloody battles his blessings had enabled were fresh in his mind. Determined not to let his blessings breed disaster yet again, he used his long period of isolation to reflect on the cycles of cause and effect in the human world, until he was able to understand and embrace the nuances of humanity. Centuries later, a greedy lord plotted to awaken the great bird once more, intending to use its blessings to carry out his wicked scheme. However, a papyrus letter drifted to Garuda Khageswara on the wind, bearing a cry for help from Sandpura Island once again. Garuda Khageswara had come to see that, aside from bestowing blessings, he also possessed the power to uphold justice. Golden-feathered arrows rained from the sky, striking down the greedy lord. In his dazzling radiance, treasures dissolved into golden light, streaking across the sky and into the horizon. From that moment on, the great bird became the "Wings of Judgment." Those who have too much will eventually lose their peace of mind. Those who have too little need but a few good seeds to start a new life. From then on, whenever people had more than they needed, they returned it to the great bird, balancing the scales. The great bird now presides over Azuria, upholding his philosophy of balance through judgment and preserving peace in the sea in the south.