
Allain
Skills

Basic Attacks and skills grant Fury, which increases his Physical Pierce and Magical Pierce and grants damage reduction. At max Fury, he recovers Health, and the lower his Health, the more he recovers.

Based on how many stacks of mark he has, deals multi-phase damage in the target direction and launches enemies. He gains marks by hitting enemies with Basic Attacks and his Ultimate.

Dashes in the target direction, damaging and slowing enemies. He gains Movement Speed and his next 3 Basic Attacks gain increased Attack Speed.

Leaps toward the targeted enemy hero and becomes untargetable. After a short delay, he lands and deals area damage. For every enemy hero hit, he gains marks and Fury. He also gains a shield based on the number of enemies hit.
Strongest Builds for Allain
Mid lane build4 variants


Passive - Swift Grants 50 Movement Speed. Passive - Sanctuary Reduces physical damage taken by 6%–12%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Spark Basic Attacks deal 40–80 extra magical damage. Every third Basic Attack unleashes chain lightning that deals 160–400 magical damage.

Passive - Conflagration Burns enemies within a range of 375 every second, dealing (1.5% {hp}) magical damage. Deals double damage to minions and monsters. Passive - Imperil When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Apoplexy Basic Attacks deal an extra (1.5% {hp}) physical damage. When Health drops below 50%, this damage increases by 25%–50%.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Devastating Blow Basic Attacks and skills deal physical damage equal to 7% {hp} to minions and monsters, and restore Health equal to 50% of the damage dealt (halved for ranged attacks). ({cd}: 2s) Passive - Divine Power Basic Attacks and skills deal physical damage equal to 3.5% {hp} to enemy heroes and towers (halved for ranged attacks). ({cd}: 2s)

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.


Passive - Swift Grants 50 Movement Speed. Passive - Sanctuary Reduces physical damage taken by 6%–12%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Spark Basic Attacks deal 40–80 extra magical damage. Every third Basic Attack unleashes chain lightning that deals 160–400 magical damage.

Passive - Conflagration Burns enemies within a range of 375 every second, dealing (1.5% {hp}) magical damage. Deals double damage to minions and monsters. Passive - Imperil When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Apoplexy Basic Attacks deal an extra (1.5% {hp}) physical damage. When Health drops below 50%, this damage increases by 25%–50%.

Passive - Ice Armor Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% {hp}) damage for 5s. ({cd}: 15s)

Passive - Fated Increases {hp} by 4%. Passive - Recovery Recovers 0.5% {hp} every second. Recovery effect is doubled after 3s if not attacked by an enemy hero or tower.

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Swift Grants 50 Movement Speed. Passive - Sanctuary Reduces physical damage taken by 6%–12%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Conflagration Burns enemies within a range of 375 every second, dealing (1.5% {hp}) magical damage. Deals double damage to minions and monsters. Passive - Imperil When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Spark Basic Attacks deal 40–80 extra magical damage. Every third Basic Attack unleashes chain lightning that deals 160–400 magical damage.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Fated Increases {hp} by 4%. Passive - Recovery Recovers 0.5% {hp} every second. Recovery effect is doubled after 3s if not attacked by an enemy hero or tower.

Passive - Apoplexy Basic Attacks deal an extra (1.5% {hp}) physical damage. When Health drops below 50%, this damage increases by 25%–50%.

Passive - Dark Curtain When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. ({cd}: 120s)

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)


Passive - Swift Grants 50 Movement Speed. Passive - Sanctuary Reduces physical damage taken by 6%–12%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Spark Basic Attacks deal 40–80 extra magical damage. Every third Basic Attack unleashes chain lightning that deals 160–400 magical damage.

Passive - Conflagration Burns enemies within a range of 375 every second, dealing (1.5% {hp}) magical damage. Deals double damage to minions and monsters. Passive - Imperil When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Devastating Blow Basic Attacks and skills deal physical damage equal to 7% {hp} to minions and monsters, and restore Health equal to 50% of the damage dealt (halved for ranged attacks). ({cd}: 2s) Passive - Divine Power Basic Attacks and skills deal physical damage equal to 3.5% {hp} to enemy heroes and towers (halved for ranged attacks). ({cd}: 2s)

Passive - Apoplexy Basic Attacks deal an extra (1.5% {hp}) physical damage. When Health drops below 50%, this damage increases by 25%–50%.

Passive - Guardian When taking damage exceeding 30% max Health within 3s, restores a total of (320 + 8% {hp}) Health over 3s. ({cd}: 7s)
Patch History
Increased skill damage
Increased skill damage
Adjusted Skill Damage
Increased Basic Attack interval and reduced Ultimate's shield effect.
Allain's continuous Basic Attack and counterattack capabilities with his Ultimate have made him a strong contender in both the Clash Lane and team fights. We are slightly nerfing him to allow other heroes to better compete against him.
Best teammates for Allain
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Martial Arts
- Height
- 172 cm
- Region
- Sunset
- Identity
- Navenia Mercenary
- Faction
- Navenia Nobility
- Race
- Human
Background Story

“I am the sheath that protects the blade and not the edge that takes lives.”
Chilling dual swords. An innocent spirit. These two may seem in conflict, but somehow they exist in perfect harmony in Allain. Bereft of his memories, he was forced to wander the streets of Navenia. While blessed with remarkable swordsmanship, he was cheated time and time again due to his innocent nature. To survive, he joined the Mercenary Guild. Now, he works hard to survive, his short-term goal being to fill his belly, and his long-term goal being to save up enough for a boat ticket home.
Skins



Character Relationships
The first person who accepted Allain despite all his failures. Allain considers Heino to be the perfect employer because he provides food and lodging, and over time, Allain has even come to think of Heino as an understanding friend that's worth protecting.
Allain was the only bright spot in Butterfly's life during the arduous days of training they underwent together in their youth, as his deep tenderness served as a balm to the young Butterfly's loneliness. However, during a mission he gave his life in a bid to protect her. Years later, Butterfly discovered to her surprise that Allain was still alive, though large chunks of his past were lost to him. From then on, Butterfly decided to help Allain to investigate his past and recover his lost memories.
Allain, whose rank in the Mercenary Guild is easier to find from the bottom, has an unhealthy admiration for Biron and his lifestyle. Biron has also heard a thing or two about the "best bang for the buck" mercenary as well.
Allain's new job is to keep an eye on the Red Hawk. What will happen between him, Mayene, and Alessio? The story continues.
Milady thinks that Allain is a rare talent, but finds him difficult to use. Allain is both in awe and in fear of the ruler, but she pays extremely well to make up for it.
Allain's new job is to keep an eye on the Red Hawk. What will happen between him, Mayene, and Alessio? The story continues.
Allain has gone through thick and thin with this kooky little mermaid. She might not be the smartest fish in the sea, but she sings beautifully.