
Dolia
Skills

Transforms into a mermaid while in water, reducing slow effects, recovering Health and Mana over time, and dealing area damage with Basic Attacks. Her Recovery skill changes to let her form a covenant with a teammate. Her Ultimate prioritizes resetting this teammate's skill cooldowns.

Unleashes soundwaves that deal damage and inflict slow. When in water, the last soundwave knocks back enemies.

Creates a pool in the target direction, restoring Health and Mana to herself and teammates within. The pool disappears after she leaves it.

Resets the longest current skill cooldown of a teammate within range, transferring the cooldown to herself. Prioritizes covenant teammates.
Strongest Builds for Dolia
Build4 variants

Passive - Guerrilla Every 3s, grants 5 EXP and grants the teammate with the lowest Gold 5 Gold. Player does not receive a share of the earnings from monster and minion kills, but instead gains a separate 25%–50% Gold and EXP (maxes out at the 20:00 mark).

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Active - Starburst Links with a teammate (by default, the teammate with the lowest Health) within range for 5s, recovering (500–1,060 + 20% {hp}) Health and 25% of max Mana to both self and that teammate for the duration. The link will be broken when it exceeds a certain distance. Recovery effects decrease to 20% upon attacking or being attacked. 1 use of Starburst is gained every 50s, and up to 2 can be stored at a time. ({cd}: 5s) Roaming equipment active skill cooldown is shared by the team. Passive - Agility Aura Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases Max Health by 400–800 Increases Main Attack Stat by 25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost ({cd} 300s).

Passive - Firstlight When dealing damage to enemy heroes with Basic Attacks or skills, grants a shield that negates (250–500 + 4% {hp}) damage to self and the nearby teammate with the lowest Health for 3s. When no teammates are nearby, shield value increases by 50%. (Melee/Ranged {cd}: 10/12.5s)

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Cold Steel When taking damage, reduces the attacker's Attack Speed by 20%–40% and Movement Speed by 7.5%–15% for 2.5s. ({cd}: 3s per target)

Passive - Mist Veil Grants a shield that negates 400–800 (+7% extra {hp}) magical damage every 15s. Passive - Succubus Converts 15% of extra Magical Defense into Physical Defense.

Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Active - Rescue Grants a shield that negates (240–480 + 10%{hp}) damage to teammates within range for 4s. ({cd}: 60s) Roaming equipment active skill cooldown is shared by the team. Passive - Guardian Aura Grants 65–130 Physical Defense and Magical Defense, and restores 0.6% {hp} every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Max Health +400–800 Main Attack Stat +25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Guardian roaming equipment at no cost ({cd} 300s).

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Frost Shock Triggers an ice blast when losing 10% of current Health from a single attack, dealing 130–260 magical damage to enemies within range and reducing their Attack Speed by 15% and Movement Speed by 15%–30% for 2s. ({cd}: 2s)

Passive - Mist Veil Grants a shield that negates 400–800 (+7% extra {hp}) magical damage every 15s. Passive - Succubus Converts 15% of extra Magical Defense into Physical Defense.

Passive - Firstlight When dealing damage to enemy heroes with Basic Attacks or skills, grants a shield that negates (250–500 + 4% {hp}) damage to self and the nearby teammate with the lowest Health for 3s. When no teammates are nearby, shield value increases by 50%. (Melee/Ranged {cd}: 10/12.5s)

Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)


Passive - Guerrilla Every 3s, grants 5 EXP and grants the teammate with the lowest Gold 5 Gold. Player does not receive a share of the earnings from monster and minion kills, but instead gains a separate 25%–50% Gold and EXP (maxes out at the 20:00 mark).

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Agility Aura Grants 12% Attack Speed and 9% Cooldown Reduction, and restores 10 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases max Health by 200–400. Increases main attack stat by 15–30. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 5 EXP, and grants 5 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 450 Gold can be picked up.

Active - Rescue Grants a shield that negates (240–480 + 10%{hp}) damage to teammates within range for 4s. ({cd}: 60s) Roaming equipment active skill cooldown is shared by the team. Passive - Agility Aura Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases Max Health by 400–800 Increases Main Attack Stat by 25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost ({cd} 300s).

Passive - Mana Spring Restores 1.5% max Mana and 0.5% max Health per second. If Mana is full, restores an extra 0.5% max Health per second.

Passive - Cold Steel When taking damage, reduces the attacker's Attack Speed by 20%–40% and Movement Speed by 7.5%–15% for 2.5s. ({cd}: 3s per target)

Passive - Deep Freeze When a Basic Attack or skill hits an enemy, it reduces their Movement Speed by 5–10% (for up to 2 stacks) for 1.5s. Passive - Frostbite Basic Attacks and skills deal an extra (75–150 + 15% {ap}) magical damage. ({CD}: 3s)

Passive - Mist Veil Grants a shield that negates 400–800 (+7% extra {hp}) magical damage every 15s. Passive - Succubus Converts 15% of extra Magical Defense into Physical Defense.

Passive - Guerrilla Every 3s, grants 5 EXP and grants the teammate with the lowest Gold 5 Gold. Player does not receive a share of the earnings from monster and minion kills, but instead gains a separate 25%–50% Gold and EXP (maxes out at the 20:00 mark).

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Agility Aura Grants 12% Attack Speed and 9% Cooldown Reduction, and restores 10 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases max Health by 200–400. Increases main attack stat by 15–30. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 5 EXP, and grants 5 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 450 Gold can be picked up.

Active - Rescue Grants a shield that negates (240–480 + 10%{hp}) damage to teammates within range for 4s. ({cd}: 60s) Roaming equipment active skill cooldown is shared by the team. Passive - Agility Aura Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases Max Health by 400–800 Increases Main Attack Stat by 25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost ({cd} 300s).

Passive - Firstlight When dealing damage to enemy heroes with Basic Attacks or skills, grants a shield that negates (250–500 + 4% {hp}) damage to self and the nearby teammate with the lowest Health for 3s. When no teammates are nearby, shield value increases by 50%. (Melee/Ranged {cd}: 10/12.5s)

Passive - Mist Veil Grants a shield that negates 400–800 (+7% extra {hp}) magical damage every 15s. Passive - Succubus Converts 15% of extra Magical Defense into Physical Defense.

Passive - Mana Spring Restores 1.5% max Mana and 0.5% max Health per second. If Mana is full, restores an extra 0.5% max Health per second.

Passive - Cold Steel When taking damage, reduces the attacker's Attack Speed by 20%–40% and Movement Speed by 7.5%–15% for 2.5s. ({cd}: 3s per target)
Patch History
Increased Skill Damage
Increased Skill Damage
Skill Effects Upgrade
Removed Skill 1's knockback effect on distant enemies.
"Dolia's Skill 1 already damages and slows enemies in a wide area. By removing the knockback effect for distant targets, we aim to reduce her ability to poke and interrupt enemies."
Best teammates for Dolia
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Duo(9)
Trio(17)
Hero Profile

- Energy
- Sorcery
- Height
- 162 cm
- Region
- Navenia
- Identity
- Merfolk Princess
Background Story

“The waves are the ocean's laughter; the stars are the sky's dreams. That's how the song goes!”
The merfolk have been using their songs to guard the ocean and maintain peace within the waters for millennia. The young mermaid Dolia was born deep below the waves, and she possesses enforcer ancestry. Ever since she was a child, she has had an enchanting singing voice, and her people believed that she had great potential. While searching for treasures in shipwrecks, she used her mermaid's song to help a human boy, Heino, who had been lost at sea. With that, she gained a "secret" human friend, and her fate became inextricably tied to Navenia's. However, the choices and bonds thrust upon them would put an abrupt end to their story... while also opening up a new chapter.
Skins


Character Relationships
An aloof guy who doesn't like trouble and prefers to keep his distance, but Dolia knows he's actually a nice guy. She can't shake the feeling that she has seen him before though...
A girl Dolia met on the Red Hawk, who can always be found in a deep, relaxed sleep somewhere on the ship. They both love good food, though Mayene is perhaps a little too enthusiastic about her dried fish...
A kind person who didn't have the heart to kick Dolia off the ship. Alessio doesn't look like the most reliable person, but Dolia believes he's the awesome Captain Red Hawk everyone speaks of.
A friendly and kind soul whom Dolia met on the Red Hawk. Biron's super knowledgeable about Navenia, and is always ready to show her the way. He may not be as smart as her, but he's just as brave and upbeat.
A formidable swordsman who's constantly with Heino. He's reliable, but Dolia can't help but think his blades are sharper than he is.