
Guan Yu
Skills

Normal Stance: Moving constantly accumulates a Movement Speed bonus, and reaching a certain distance activates the Charge Stance. Charge Stance: Enhances the next skill and Basic Attack.

Normal Stance: Deals damage to enemies within range. Charge Stance: Charges forward, knocking back enemies in his path while dealing damage.

Normal Stance: Removes crowd control effects and gains Movement Speed. Charge Stance: Removes crowd control effects and leaps forward, knocking back enemies within the landing area and dealing damage.

Normal Stance: Enhances himself, reducing the movement distance required to enter Charge stance. Charge Stance: Summons heavy cavalry that dash forward, dealing damage and knocking back enemies in their path.
Strongest Builds for Guan Yu
Build2 variants

Passive - Agility Aura Grants 12% Attack Speed and 9% Cooldown Reduction, and restores 10 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases max Health by 200–400. Increases main attack stat by 15–30. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 5 EXP, and grants 5 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 450 Gold can be picked up.

Passive - Swift II Grants 70 Movement Speed. Passive - Divine Wind Increases Movement Speed by 35–70 when out of combat for 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Sever Increases Physical Pierce by 90–180.

Active - Mirror Domain Releases a scouting light wave that deals damage 4 times to enemies within a range of 1,200, each dealing damage equal to 3% of current Health and slowing them by 25%–50%. The scouting light remains within range for 2s, providing visibility and exposing stealth units, while also dealing damage and slowing enemies. ({cd}: 75s. If no targets are hit, 75% of the {cd} will be restored.) Roaming equipment active skill cooldown is shared by the team. Passive - Agility Aura Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases Max Health by 400–800 Increases Main Attack Stat by 25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost ({cd} 300s).

Passive - Conflagration Burns enemies within a range of 375 every second, dealing (1.5% {hp}) magical damage. Deals double damage to minions and monsters. Passive - Imperil When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Apoplexy Basic Attacks deal an extra (1.5% {hp}) physical damage. When Health drops below 50%, this damage increases by 25%–50%.

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Ice Armor Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% {hp}) damage for 5s. ({cd}: 15s)

Passive - Agility Aura Grants 12% Attack Speed and 9% Cooldown Reduction, and restores 10 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases max Health by 200–400. Increases main attack stat by 15–30. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 5 EXP, and grants 5 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 450 Gold can be picked up.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Active - Mirror Domain Releases a scouting light wave that deals damage 4 times to enemies within a range of 1,200, each dealing damage equal to 3% of current Health and slowing them by 25%–50%. The scouting light remains within range for 2s, providing visibility and exposing stealth units, while also dealing damage and slowing enemies. ({cd}: 75s. If no targets are hit, 75% of the {cd} will be restored.) Roaming equipment active skill cooldown is shared by the team. Passive - Agility Aura Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases Max Health by 400–800 Increases Main Attack Stat by 25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost ({cd} 300s).

Passive - Bloodline Increases Health recovery by 5% for every 10% of Health lost.

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Fearless When taking damage, increases own damage and Movement Speed by 1% for 3s, for up to 10 stacks (gains 2 stacks when hit by enemy heroes).

Passive - Cold Steel When taking damage, reduces the attacker's Attack Speed by 20%–40% and Movement Speed by 7.5%–15% for 2.5s. ({cd}: 3s per target)

Passive - Revive Recovers 375–750 Health over 5s when Health drops below 30%. ({cd}: 20s) Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.
Mid lane build4 variants

Passive - Swift II Grants 70 Movement Speed. Passive - Divine Wind Increases Movement Speed by 35–70 when out of combat for 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.


Passive - Sever Increases Physical Pierce by 90–180.

Passive - Devastating Blow Basic Attacks and skills deal physical damage equal to 7% {hp} to minions and monsters, and restore Health equal to 50% of the damage dealt (halved for ranged attacks). ({cd}: 2s) Passive - Divine Power Basic Attacks and skills deal physical damage equal to 3.5% {hp} to enemy heroes and towers (halved for ranged attacks). ({cd}: 2s)

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.

Sage's Sanctuary has been damaged, but its energy core can still enhance equipment under the influence of the Primals. (Purchasable after 20m.)

Passive - Conflagration Burns enemies within a range of 375 every second, dealing (1.5% {hp}) magical damage. Deals double damage to minions and monsters. Passive - Imperil When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Fearless When taking damage, increases own damage and Movement Speed by 1% for 3s, for up to 10 stacks (gains 2 stacks when hit by enemy heroes).

Passive - Swift II Grants 70 Movement Speed. Passive - Divine Wind Increases Movement Speed by 35–70 when out of combat for 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Sever Increases Physical Pierce by 90–180.

Passive - Devastating Blow Basic Attacks and skills deal physical damage equal to 7% {hp} to minions and monsters, and restore Health equal to 50% of the damage dealt (halved for ranged attacks). ({cd}: 2s) Passive - Divine Power Basic Attacks and skills deal physical damage equal to 3.5% {hp} to enemy heroes and towers (halved for ranged attacks). ({cd}: 2s)

Passive - Fearless When taking damage, increases own damage and Movement Speed by 1% for 3s, for up to 10 stacks (gains 2 stacks when hit by enemy heroes).

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)


Passive - Ice Armor Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% {hp}) damage for 5s. ({cd}: 15s)

Passive - Swift Grants 50 Movement Speed. Passive - Sanctuary Reduces physical damage taken by 6%–12%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Conflagration Burns enemies within a range of 375 every second, dealing (1.5% {hp}) magical damage. Deals double damage to minions and monsters. Passive - Imperil When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Ice Armor Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% {hp}) damage for 5s. ({cd}: 15s)

Passive - Fearless When taking damage, increases own damage and Movement Speed by 1% for 3s, for up to 10 stacks (gains 2 stacks when hit by enemy heroes).

Passive - Guardian When taking damage exceeding 30% max Health within 3s, restores a total of (320 + 8% {hp}) Health over 3s. ({cd}: 7s)

Passive - Mist Veil Grants a shield that negates 400–800 (+7% extra {hp}) magical damage every 15s. Passive - Succubus Converts 15% of extra Magical Defense into Physical Defense.

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Apoplexy Basic Attacks deal an extra (1.5% {hp}) physical damage. When Health drops below 50%, this damage increases by 25%–50%.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Devastating Blow Basic Attacks and skills deal physical damage equal to 7% {hp} to minions and monsters, and restore Health equal to 50% of the damage dealt (halved for ranged attacks). ({cd}: 2s) Passive - Divine Power Basic Attacks and skills deal physical damage equal to 3.5% {hp} to enemy heroes and towers (halved for ranged attacks). ({cd}: 2s)

Passive - Guardian When taking damage exceeding 30% max Health within 3s, restores a total of (320 + 8% {hp}) Health over 3s. ({cd}: 7s)

Passive - Cold Steel When taking damage, reduces the attacker's Attack Speed by 20%–40% and Movement Speed by 7.5%–15% for 2.5s. ({cd}: 3s per target)

Passive - Ice Armor Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% {hp}) damage for 5s. ({cd}: 15s)

Passive - Sever Increases Physical Pierce by 90–180.

Passive - Sunder Grants 30% Physical Pierce.
Patch History
Adjusted Skill Damage
Increased Skill Damage
Energy Mechanic Improvements
Best teammates for Guan Yu
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Martial Arts
- Height
- 191 cm
- Region
- Yi
- Identity
- General of Shu
- Faction
- Shu
- Race
- Human
Background Story

“Once you have chosen your path, you cannot waver.”
Guan Yu possesses a strength of character that fortifies the hearts of his comrades, and a ferocity that shakes the resolve of his enemies. Boasting a sterling record from the start, he never wavers from his resolve to accomplish whatever goals he sets for himself. He values trust and abhorrs betrayal. After getting to know Liu Bei, his philosophy was further strengthened, driving him on in his pursuit of a faithful brother-in-arms. Astride his horse, Red Hare, he'll charge into the battlefield, swiftly beheading enemies right and left.
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Character Relationships
The bonds of fate brought together Liu Bei, Guan Yu, and Zhang Fei before Commander Du You's mansion, where memory fragments summoned reminders of their past, in which they had been sworn brothers. Through tears and choked sobs, the three were reunited, their relationship becoming even stronger than before.
The bonds of fate brought together Liu Bei, Guan Yu, and Zhang Fei before Commander Du You's mansion, where memory fragments summoned reminders of their past, in which they had been sworn brothers. Through tears and choked sobs, the three were reunited, their relationship becoming even stronger than before.
Under Liu Bei's leadership, a powerful elite team was formed, composed of the great general Guan Yu, the ever-youthful veteran Huang Zhong, and the machinist Zhang Fei. Fighting alongside each other, they are undefeated.
A weird kid, always staring at me. Is she looking at my hat?