
Pei
Skills

In human form, Basic Attacks have increased range and deal extra magical damage while recovering Energy. Consecutive hits on the same target will stack damage.

Fires Inner Energy in the target direction, dealing damage to enemies in its path and slowing them. Recovers Energy upon hit.

Gains a shield and Attack Speed. Deals damage to enemies within range and continues to deal damage over time.

Switches to tiger form, gaining Movement Speed and enhancing the next 2 Basic Attacks. The 1st Basic Attack lets him dash toward a locked-on target, damaging and slowing them. The 2nd Basic Attack deals magical damage.
Strongest Builds for Pei
Jungle build3 variants

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Sever Increases Physical Pierce by 90–180.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.

Passive - Maim Skills slow the first enemy hero hit by 10%–20% and reduce damage taken from that enemy by 20% for 3s. ({cd}: 8s)

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)

Passive - Sever Increases Physical Pierce by 90–180.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.


Passive - Sever Increases Physical Pierce by 90–180.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Sanctuary Reduces physical damage taken by 6%–12%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)

Passive - Maim Skills slow the first enemy hero hit by 10%–20% and reduce damage taken from that enemy by 20% for 3s. ({cd}: 8s)
Patch History
Adjusted passive damage
Enhanced Skill 2's shield
Buffed Tiger Form
"Pei has to switch forms to maximize his skill effects, but while in his tiger form, he has much shorter range and needs to get very close to his enemies. We've increased the stats of his tiger form to give him a higher margin of error."
Best teammates for Pei
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Martial Arts
- Height
- 177 cm
- Region
- Chang'an
- Identity
- Master Fighter
- Faction
- Yaotian
- Race
- Hybrid
Background Story

“Pound-for-pound Chang'an City's top boxer... that's me!”
Pei is a boxer with the ability to transform into an agile and deadly tiger. Loyal, brave, and strong, he was once a member of the Great Wall Guardians. When the feralis attacked, he attempted to rally for help, but to no avail. While making his way back to the Great Wall, he learned that his commander, Su Lie, was accused of aiding the invaders. In order to discover the truth, Pei joined the mysterious Yaotian Society, and since then, he's been actively punishing evil on the streets of Chang'an.
Skins





Character Relationships
Wanting to watch the last dance of his life, the dejected Tigerous grabbed onto a passing dancer. Little did he know that the dancer knew all about him, and thus he was brought into the mysterious organization to which Gongsun Li belonged.
The feralis attacked the Great Wall, and the Great Wall Guardian Pei Qinhu made haste to Chang'an alone, but as his senior officer had been falsely accused, there was little he could do. Feeling helpless, he joined Ming's Yaotian Society to investigate the truth while carrying out the Society's missions.
Famed as a goddess in the people's hearts, even Pei—a young boy who solved everything with his fists—was drawn in by Yuhuan of Chang'an's famed lute, which possessed magical powers to inspire people's hearts.
A literati and a martial artist, a learner and a fighter; two youths, each with their own skills, both indispensable to the organization. Together, they represent the art of the Weiqi board and powerful fists, forging a path for their very own happiness.
The last time she came to me, we had an amazing fight that lasted all night. That's how I knew that she must be the best spear wielder in Chang'an!