
Liu Bei
Skills

When Basic Attacks hit a hero, it increases his Physical Pierce.

Increases Movement Speed and enhances the next Basic Attack to damage twice.

Dashes forward, damaging and knocking back enemies in the way.

Removes crowd control, increases Physical Attack, and gains crowd control immunity and a shield.
Strongest Builds for Liu Bei
Jungle build4 variants

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.


Passive - Sever Increases Physical Pierce by 90–180.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Apoplexy Basic Attacks deal an extra (1.5% {hp}) physical damage. When Health drops below 50%, this damage increases by 25%–50%.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.


Passive - Sever Increases Physical Pierce by 90–180.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Sunder Grants 30% Physical Pierce.

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Apoplexy Basic Attacks deal an extra (1.5% {hp}) physical damage. When Health drops below 50%, this damage increases by 25%–50%.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.


Passive - Sever Increases Physical Pierce by 90–180.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Apoplexy Basic Attacks deal an extra (1.5% {hp}) physical damage. When Health drops below 50%, this damage increases by 25%–50%.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 20% more EXP from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 magical damage every 0.5s for 2s (ranged attacks only deal 50% damage). Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.


Passive - Sever Increases Physical Pierce by 90–180.


Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.
Patch History
Increased Skill Damage
Increased BA range, reduced Skill 1 CD in early game
Liu Bei's shotgun is most effective up close, and Skill 1 is his core damage and mobility skill, so we have reduced its cooldown in the early game to improve his leveling efficiency. The range of his shotgun has also been increased to give him some mid-range coverage.
Increased Ultimate's attack and shield.
Do no evil no matter how small, and do not avoid doing good no matter how small.
Best teammates for Liu Bei
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Martial Arts
- Height
- 178 cm
- Region
- Yi
- Identity
- Lord of Shu
- Faction
- Shu
- Race
- Human
Background Story

“Loyalty is what's needed the most to get ahead in this world!”
As the lord of Shu, Liu Bei's most fateful decision properly begins with a meeting between the two lords and future enemies, him and his old friend Cao Cao, a very different kind of ruler known for his tyranny and calculating manipulation. It was Liu Bei's acknowledgment of the secret "Heavenly Scrolls" handed into his safekeeping that initially sparked Liu Bei's great war. Liu Bei's journey past the principality of the conniving Duke Du You found him the recipient of an orphaned child due to his reputation for kindness and, unwilling to abandon him to the conflict, agreed to take him into his care. The forces of Liu Bei were then intercepted by a group of feralis who sought to slay the child as well as an equally strong group of ferali hunters opposed to the same. A battle ensued, during which an enchanted box given along with the baby fell out of his swaddling. The box fell on the ground and, breaking, released all the memories that had been locked within by some unknown sorcery of Liu Bei's former life. He looked around at his companions with new eyes and assured in his conviction of an important mission left unfinished in his last life.
Skins






Character Relationships
The bonds of fate brought together Liu Bei, Guan Yu, and Zhang Fei before Commander Du You's mansion, where memory fragments summoned reminders of their past, in which they had been sworn brothers. Through tears and choked sobs, the three were reunited, their relationship becoming even stronger than before.
The bonds of fate brought together Liu Bei, Guan Yu, and Zhang Fei before Commander Du You's mansion, where memory fragments summoned reminders of their past, in which they had been sworn brothers. Through tears and choked sobs, the three were reunited, their relationship becoming even stronger than before.
Liu Bei's difficult path as a father all began when someone thrust a swaddled infant into his arms. To protect the helpless child, he took it as his own son, giving him the name "Liu Shan", as yet unaware of the trouble the boy would eventually stir up.
The reason why love might one day blossom between the maverick princess and the heir to the declining imperial family is that they share a mutual wish: to use gunpowder to forge a path forward for their kingdom.
After Liu Bei pretended to be passing by Kongming's hut for the one-hundred-and-eightieth time, the genius scholar of the Heavenly Scrolls, who had ignored all previous visitors, was finally impressed. Since then, Kongming has served as a strategist for Liu Bei.
Shadow had died fighting against Loong's defection into Cao Cao's ambitious hands. Zhao Yun, the long-speared man who defeated Cao Cao at the Hills of Changban, is now a subordinate under Liu Bei—and a formidable one at that.
The aged hero Huang Zhong might be in his twilight years, but his heart is as strong as ever. He left his previous legion to serve Liu Bei, fighting alongside his new comrades to attempt a nearly impossible mission.
Wow, such a little cutie! Much better behaved than my little troublemaker!