
Angela
Skills

Hitting enemies with skills increases Movement Speed and damage.

Unleashes multiple fireballs, dealing multi-phase damage.

Fires a large fireball in the target direction, dealing damage and inflicting stun and slow.

Channels a blazing beam in the target direction, dealing damage over time. Also gains a shield and crowd control immunity.
Strongest Builds for Angela
Farm lane build4 variants

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.


Passive - Echo Triggers an explosion when landing a skill hit, dealing (140–280 + 28% {ap}) magical damage. ({cd}: 5s)


Passive - Arcane Conversion Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Passive - Doom {ap} +30%


Passive - Devastation Magical Pierce +45%

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Echo Triggers an explosion when landing a skill hit, dealing (140–280 + 28% {ap}) magical damage. ({cd}: 5s)

Passive - Torment When a skill hits a target, deals magical damage equal to 3% of their current Health 4 times over 3s (damage capped at 200 against monsters). ({cd}: 3s)

Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Doom {ap} +30%

Passive - Enlightenment Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.

Passive - Devastation Magical Pierce +45%

Passive - Mana Shield When Health drops below 30%, removes all crowd control effects and grants a shield that negates (500–1,000 + 100% {ap} + 7.5% extra {hp}) damage and increases Movement Speed by 30% for 4s. ({cd}: 90s).

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.


Passive - Echo Triggers an explosion when landing a skill hit, dealing (140–280 + 28% {ap}) magical damage. ({cd}: 5s)


Passive - Arcane Conversion Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Passive - Doom {ap} +30%


Passive - Devastation Magical Pierce +45%

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.


Passive - Echo Triggers an explosion when landing a skill hit, dealing (140–280 + 28% {ap}) magical damage. ({cd}: 5s)


Passive - Doom {ap} +30%

Passive - Devastation Magical Pierce +45%

Passive - Arcane Conversion Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Passive - Enlightenment Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.
Patch History
Increased skill damage
Reduced Skill Cooldown
Optimized Skill 1's indicator.
Skill 1: Scorching Barrage
Increased Ultimate's cooldown in the early and mid game.
"Angela has powerful burst damage, and her skill cooldowns are relatively short, allowing her to use skill combos to frequently obliterate opponents. We've increased the cooldown time of her Ultimate in the early and mid game to slightly slow down her pace during these stages."
Best teammates for Angela
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Sorcery
- Height
- 153 cm
- Region
- Eventide Cathedral
- Identity
- Enigmatic Mage
- Faction
- Eventide Cathedral
- Race
- Human
Background Story

“Knowledge equals power!”
When the mysterious mage Merlyn accidentally trapped herself in a bubble cage, she was forced to occupy the body of Angela, an unsuspecting passerby, in order to escape. Thus, it came to be that this innocent-looking girl is actually an archmage with the ability to wield powerful magic. However, the young Angela had long admired Arthur, the leader of the Knights of the Round Table. This emotion is still there, and it is so strong that Merlyn is finding it impossible to resist.
Skins







Character Relationships
I've got nothing to blame but my own magical mishap! The great mage never imagined she would have to take orders from King Arthur, but as fate would have it, she has once again encountered the Knight named Arthur.
She is clearly just a stupid runaway child, but she keeps claiming to be my "big sister", so I'll just pull her into my wild life and go cause a ruckus at the cathedral! The strange thing is, how does she always manage to escape from my pranks?