
Gao Changgong
Skills

When an enemy is within a certain range, moving toward them will grant him increased Movement Speed.

Deals damage to enemies within a certain range, and deals a second strike of damage to a random enemy in range.

Throws a dagger that damages, slows, and marks the first enemy in its path. When attacking marked targets, he stuns them and recovers Health. Marks deal grievous damage when disappearing.

Exits stealth mode and dashes in the target direction, dealing damage to enemies in his path.

Enters stealth after a short delay, increasing Movement Speed. Leaving stealth increases Attack Speed. Stealth ends if near an enemy hero for too long.
Strongest Builds for Gao Changgong
Jungle build3 variants

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)

Passive - Maim Skills slow the first enemy hero hit by 10%–20% and reduce damage taken from that enemy by 20% for 3s. ({cd}: 8s)

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Dark Curtain When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. ({cd}: 120s)

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.


Passive - Sever Increases Physical Pierce by 90–180.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)

Passive - Fearless When taking damage, increases own damage and Movement Speed by 1% for 3s, for up to 10 stacks (gains 2 stacks when hit by enemy heroes).

Passive - Sunder Grants 30% Physical Pierce.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift II Grants 70 Movement Speed. Passive - Divine Wind Increases Movement Speed by 35–70 when out of combat for 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Sever Increases Physical Pierce by 90–180.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.

Passive - Sunder Grants 30% Physical Pierce.

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)
Patch History
Increased skill damage
Adjusted Skill 4's stealth mechanic.
Prince of Lanling's stealth ability puts pressure on the opponent, even if he's leaving or only passing through. We've improved the indicator so that opponents can gauge his distance based on the blinking speed, giving them room to focus on the crucial moment.
Best teammates for Gao Changgong
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Martial Arts
- Height
- 179 cm
- Region
- The Golden City
- Identity
- Prince of the Golden City
- Faction
- The Golden City
- Race
- Human
Background Story

“I draw my country's borders with my blade.”
Originally a prince of the Golden City, he witnessed the death of his parents and the destruction of his country, after which he went from a pampered prince to a bereaved wanderer without a home. However, through harsh training, this beaten-down man became a fearsome assassin. In order to reclaim his homeland from Dunefort, he marched on the Great Wall, fully aware that it was a vainglorious endeavor.
Skins





Character Relationships
That night in the desert, the two who should have been enemies had a fateful clash, but as blade met sword, some kind of sentiment seemed to be sparked. Could it have been... something like love?
Through years of training under Gao Changgong, his strict mentor, Xuance grew strong enough to make the sandlands tremble with trepidation. Behind the Prince's fierce demeanor was a soft heart, and his solitary lifestyle left a lasting impression on his apprentice.
Both princes of Alsahraa, they were famous for skipping classes during their days as classmates at the caves of Madinat Erudit. Later, though their experiences differed, they both seemed to be on the same kind of mission.
They studied together as children in Madinat Erudit. Today, in order to face the ferali threat sweeping across the desert, they united to form the Alsahraa Alliance and fight to restore glory to the lost sandlands.
A little kid who seems to be more optimistic and determined than everyone else.
She wants to resurrect Diqun the Dark Master and bring chaos to Alsahraa. Her followers have a strong grasp of the sorcery used to command the feralis. Could the destruction of the Golden City be connected to her somehow?