
Erin
Skills

Her Basic Attack grants Energy. At max Energy, she speeds up, gains a stack of Laurel, and enhances her next Basic Attack. The speed-up increases with her Magical Attack. Her Pierce and Lifesteal stats are linked, using whichever is higher.

Shoots a leaf to deal damage and gain marks. The leaf then forms a circle, damaging and slowing enemies. Magical Attack reduces the skill's cooldown.

Recovers full Energy and gains marks, immunity to slow, and Attack Speed.

This skill is unlocked when Erin gains enough Laurels. She consumes Laurels to deal damage and gain Movement Speed, while reducing the cooldown of Skill 2.
Strongest Builds for Erin
Farm lane build


Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Precision Basic Attack Damage +60 Passive - Excalibur When a Basic Attack hits a target, increases Attack Speed by 10% for 5s, and up to 2 stacks. When fully stacked, Basic Attacks deal (30% {ap}) extra magical damage. ({cd}: 0.2s)

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Doom {ap} +30%

Passive - Enlightenment Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.

Passive - Arcane Conversion Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Passive - Devastation Magical Pierce +45%
Roam build4 variants

Passive - Precision Basic Attack Damage +60 Passive - Excalibur When a Basic Attack hits a target, increases Attack Speed by 10% for 5s, and up to 2 stacks. When fully stacked, Basic Attacks deal (30% {ap}) extra magical damage. ({cd}: 0.2s)

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Mana Shield When Health drops below 30%, removes all crowd control effects and grants a shield that negates (500–1,000 + 100% {ap} + 7.5% extra {hp}) damage and increases Movement Speed by 30% for 4s. ({cd}: 90s).

Passive - Doom {ap} +30%

Passive - Devastation Magical Pierce +45%


Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Dark Curtain When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. ({cd}: 120s)


Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.


Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Recuperation Grants 25% Physical skill Lifesteal.


Passive - Maim Skills slow the first enemy hero hit by 10%–20% and reduce damage taken from that enemy by 20% for 3s. ({cd}: 8s)

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Precision Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Precision Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Recuperation Grants 25% Physical skill Lifesteal.

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Dark Curtain When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. ({cd}: 120s)

Passive - Swift II Grants 70 Movement Speed. Passive - Divine Wind Increases Movement Speed by 35–70 when out of combat for 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Spark Basic Attacks deal 40–80 extra magical damage. Every third Basic Attack unleashes chain lightning that deals 160–400 magical damage.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Recuperation Grants 25% Physical skill Lifesteal.

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Precision Basic Attack Damage +25 (doubled for ranged heroes).
Patch History
Adjusted Skill Damage
Increased Skill 1's damage and Physical Defense.
During the 'I'm a dev for HoK!' event in Honor of Kings Camp, there were many calls to buff Erin, so we have increased her viability in the early game.
Improved base stats.
Erin can explore both physical and magic equipment. We're improving her base stats to ensure she remains strong under different playstyles.
Best teammates for Erin
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Sorcery
- Height
- 165 cm
- Region
- Eventide Cathedral
- Identity
- Elf Princess
- Faction
- Eventide Cathedral
- Race
- Elf
Background Story

“Ideanor is close by, I can feel it!”
Erin is a curious and ebullient young elf princess who was born in the Luminescent Forest. Unfortunately, her position also forced her into endless insufferable rituals, dances, and a perfectly ordered life as determined by elvish custom. These restraints prompted Erin to flee the forest for the human world and her own adventure just before her coming-of-age ceremony...
Skins




Character Relationships
The little mage is so capricious, a mix of honey, fire, and books! She's the first one to be unafraid of me because I'm an elf, my first friend, the one with the most mischievous ideas, and the "little sister" I must protect!
Reliable, serious, and responsible... The head of the Knights seems to be the most upright man in history. If there's anything you don't understand, or if you ever get yourself into trouble, it's always a good idea to go to Arthur. He does seem to be clueless about dancing, however...
The most laurel... Er, no, the most beautiful human I've ever seen! Within her heart beats a dance of voyage, laden with a sense of mission, glory, and a boatload of roses! One day, I will answer her question...