
Wukong
Skills

Using skills enhances the next Basic Attack to a dash strike that deals extra damage. He has a higher base Critical Rate but lower base Critical Damage than other heroes.

Gains Movement Speed and blocks the next enemy skill's damage and effects. Upon a successful block, grants temporary damage and skill invulnerability along with a shield.

Dashes in the target direction. If he dashes into an enemy, he'll dash again and gain Movement Speed. The dash deals damage to monsters, and grievous damage to monsters at low Health.

Launches enemies within range, damaging and placing 3 marks on them. Enemies lose 1 mark and take extra damage when hit by his Basic Attack.
Strongest Builds for Wukong
Jungle build4 variants

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Sever Increases Physical Pierce by 90–180.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Swift Grants 50 Movement Speed. Passive - Sanctuary Reduces physical damage taken by 6%–12%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Recuperation Grants 25% Physical skill Lifesteal.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 20% more EXP from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 magical damage every 0.5s for 2s (ranged attacks only deal 50% damage). Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Sunder Grants 30% Physical Pierce.

Passive - Recuperation Grants 25% Physical skill Lifesteal.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 20% more EXP from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 magical damage every 0.5s for 2s (ranged attacks only deal 50% damage). Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Sever Increases Physical Pierce by 90–180.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Sunder Grants 30% Physical Pierce.

Passive - Recuperation Grants 25% Physical skill Lifesteal.

Passive - Revive Recovers 375–750 Health over 5s when Health drops below 30%. ({cd}: 20s) Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.
Patch History
Increased Skill 1 shield
Reduced Ultimate cooldown and increased passive base damage.
"Wukong has been underperforming lately. His enhanced Basic Attack, being his primary damage source, relies heavily on completing his equipment. We're increasing the Growth of his enhanced Basic Attack, so he can still pose a threat even when behind."
Ultimate damage and Skill 1 shield are increased, improving play from the beginning.
Wukong is currently too weak, so we strengthened the shield of his Skill 1, giving him a stronger response when successfully blocking skills. Since his Ultimate is an important part of his skill combos, we also hope to adequately improve his early-game stats to ensure his playability from the start.
Best teammates for Wukong
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Martial Arts
- Height
- 180 cm
- Region
- Sun Tower
- Identity
- Leader of the Ferali Uprising
- Faction
- Sun Tower
- Race
- Taorian
Background Story

“The right path is under my feet!”
Rebellious by nature, Wukong hated being governed and restrained, and he openly despised the shackles the hypocritical superbeings had placed on the feralis. During those dark times, he led a rebellion. Wherever his Golden Cudgel went, the shackles of oppression were shattered—and the feralis freed. Until the superbeings used their absolute power to seal him at the foot of Mountains, that is. But the fire within him could not be extinguished, and now he awaits the one destined to forge a new path with him...
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