
Augran
Skills

Basic Attacks can connect to an enemy's soul, dealing damage continuously unless the enemy breaks free. When the connection ends, it deals a large amount of damage.

Carves a path to the afterlife, dealing damage to enemies hit. The path accelerates when it hits walls or the Life-Death Border, then deals extra damage. By traversing on the path, he can ignore terrain and gain Movement Speed. Hitting a wall for the first time generates an afterlife bridge, and he gains Movement Speed when crossing the bridge while enemies nearby are slowed. Using this skill again causes him to enter the Seer State.

Deals damage and inflicts slow on enemies to the front, then generates a Life-Death Border which damages, slows, and marks enemies who touch it. His next Basic Attack attacks up to 3 additional marked targets, dealing extra damage and recovering his Health.

Descends from the sky, damaging and knocking back nearby enemies. Hitting an enemy hero will recover his Health and summon their spirit counterpart to assist him. Enters the Seer State after, in which his Basic Attacks will kill targets with low Health instantly.
Strongest Builds for Augran
Mid lane build2 variants

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Conflagration Burns enemies within a range of 375 every second, dealing (1.5% {hp}) magical damage. Deals double damage to minions and monsters. Passive - Imperil When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.


Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Apoplexy Basic Attacks deal an extra (1.5% {hp}) physical damage. When Health drops below 50%, this damage increases by 25%–50%.

Passive - Fearless When taking damage, increases own damage and Movement Speed by 1% for 3s, for up to 10 stacks (gains 2 stacks when hit by enemy heroes).

Passive - Guardian When taking damage exceeding 30% max Health within 3s, restores a total of (320 + 8% {hp}) Health over 3s. ({cd}: 7s)

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)



Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Swift Grants 50 Movement Speed. Passive - Sanctuary Reduces physical damage taken by 6%–12%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Maim Skills slow the first enemy hero hit by 10%–20% and reduce damage taken from that enemy by 20% for 3s. ({cd}: 8s)


Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.
Jungle build4 variants

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Devastating Blow Basic Attacks and skills deal physical damage equal to 7% {hp} to minions and monsters, and restore Health equal to 50% of the damage dealt (halved for ranged attacks). ({cd}: 2s) Passive - Divine Power Basic Attacks and skills deal physical damage equal to 3.5% {hp} to enemy heroes and towers (halved for ranged attacks). ({cd}: 2s)

Passive - Apoplexy Basic Attacks deal an extra (1.5% {hp}) physical damage. When Health drops below 50%, this damage increases by 25%–50%.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Bloodline Increases Health recovery by 5% for every 10% of Health lost.

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases max Health by 30 whenever you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases max Health by 30 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Revive Recovers 375–750 Health over 5s when Health drops below 30%. ({cd}: 20s) Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Bloodline Increases Health recovery by 5% for every 10% of Health lost.

Passive - Mist Veil Grants a shield that negates 400–800 (+7% extra {hp}) magical damage every 15s. Passive - Succubus Converts 15% of extra Magical Defense into Physical Defense.

Passive - Guardian When taking damage exceeding 30% max Health within 3s, restores a total of (320 + 8% {hp}) Health over 3s. ({cd}: 7s)

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases max Health by 30 whenever you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Sanctuary Reduces physical damage taken by 6%–12%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Conflagration Burns enemies within a range of 375 every second, dealing (1.5% {hp}) magical damage. Deals double damage to minions and monsters. Passive - Imperil When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases max Health by 30 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Bloodline Increases Health recovery by 5% for every 10% of Health lost.

Passive - Cold Steel When taking damage, reduces the attacker's Attack Speed by 20%–40% and Movement Speed by 7.5%–15% for 2.5s. ({cd}: 3s per target)

Passive - Guardian When taking damage exceeding 30% max Health within 3s, restores a total of (320 + 8% {hp}) Health over 3s. ({cd}: 7s)

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Movement Speed +30


Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.


Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.
Patch History
Reduced his ability to deal sustained damage with his Basic Attack.
"Augran could consistently continue to deal damage in between attacks from his opponents. We're reducing his sustained damage output to prevent opponents from being taken down too early."
Increased Ultimate cooldown and reduced damage and recovery of Skill 2
Best teammates for Augran
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Sorcery
- Height
- 186 cm
- Region
- Misty Marshes
- Identity
- Seer, Leader of the Order of the Seers
- Faction
- Order of the Seers
- Race
- Ferali
Background Story

“Life is but a journey, and death but a return.”
Qi's life should have been filled with light and joy. He was friendly, outgoing, and full of youth and laughter. But then the Wilting happened, and a sudden disaster took all of his friends overnight. Qi carries this pain in his heart as he marches on. With his spear, he cut himself off from the past and settled in the marshes. Now, he is Augran, the ruthless High Priest who commands the power of life and death, and the only one who can put an end to the Wilting.
Skins



Character Relationships
One is a respected seer and High Priest, the other an affable mystic. On the surface, the only thing that binds them is merely a formal working relationship, but past threads of fate actually connect the two. One cannot acknowledge the other due to his current position, while the other mistakenly believes the other to have parted with this world. That is, until a confrontation between the two revealed their pasts...
Guiguzi is the mentor to the previous generation of seers, and Qi is the apprentice of the previous High Priest. Qi once visited the wise elder together with his master. Guiguzi observed this young man who was studying to become a seer, and hoped that he would not follow the beaten path.
Going by their ages, Guiguzi's student Yaria ought to be Qi's elder. Guiguzi once told Yaria that Qi was a good seer, but when they met, Yaria felt that they were speaking two completely different languages. Qi was also surprised to learn that there are people whose heads are even further up in the clouds than evil spirits.
Augran has made it clear that no one may pass through here, not even dragons. But is it true that the dragons' lost past lies hidden under this marsh that spans life and death? On this matter, Augran is silent as usual.
The leaders of two sides who hold different ideals, neither yielding to the other. Donghuang laughs at the short-sighted ignorance of the Order of the Seers, and Augran is wary of the excess of the Omniscient. They will fight a final battle to decide the fate of the Misty Marshes.
The conflict between the Omniscient and the Order of the Seers has long been irreconcilable, each fighting for their own ideals. Augran once hoped that Cirrus would return from his path, but Cirrus, flying high above the land, knows where he's headed.
With no one left to interrogate, where does all the anger go? As Umbrosa's gaze lands on Augran, someone who looks nothing like Xun did, a wave of twisted satisfaction washes over her. Meanwhile, Augran is perplexed. He was never taught how to guide those caught between life and death.