
Cirrus
Skills

Ignores terrain after reaching level 4 and gains Movement Speed when using Basic Attacks. Enemies hit by his Basic Attacks or skills take damage when they move.

Charges up, gaining Movement Speed. Then dashes forward, damaging and stunning enemies. Can jump back if he hits a hero.

Throws wind blades that slow and deal damage to enemies 2 times. Then gains Attack Speed and ranged Basic Attacks.

Carries an enemy hero into the air, then strikes the ground, dealing area damage and launching the enemy he carried.
Strongest Builds for Cirrus
Jungle build2 variants

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Sunder Grants 30% Physical Pierce.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Dark Curtain When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. ({cd}: 120s)

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Sever Increases Physical Pierce by 90–180.

Passive - Revive Recovers 375–750 Health over 5s when Health drops below 30%. ({cd}: 20s) Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)

Passive - Dark Curtain When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. ({cd}: 120s)

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)
Patch History
Stat Nerfs
Reduced Skill Cooldowns
"Damage over time is an important element of how Cirrus deals damage. He has to lead with repeated hits. We've reduced his skill cooldowns to increase his overall damage frequency."
Best teammates for Cirrus
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Martial Arts
- Height
- 182 cm
- Region
- Misty Marshes
- Identity
- Reincarnated Bird Spirit
- Faction
- Misty Marshes
- Race
- Human
Background Story

“My memories are waking... Oh, the boundless blue sky!”
He was a bird that lived in the forest with his doe companion, who was killed by the war. The lone surviving bird sacrificed everything for a chance to protect the forest. Reincarnated with the help of Guiguzi, he lost his wings, eyes, and memories. Trapped in a human body, his bird spirit desired freedom, until Donghuang reforged his wings and he became Cirrus the Seer. He has been looking for his identity and freedom ever since, and a sliver of memory awakened during his quest.
Skins


Character Relationships
In his previous life, he was a lone bird living with a fawn. Their reunion in this life made him, as Donghuang Taiyi's envoy, seem cold and heartless to Yaria, but he was attracted to her at the same time.
He had fled east of the Great River, and Donghuang Taiyi took him in and trained him as an envoy.
Perhaps it's because they both have bird-like traits, or perhaps it's because both he and Yaria remind her of her past, but Umbrosa always treats Cirrus with warm respect. But in Cirrus' eyes, her unprovoked violence doesn't signify kindness, and her bizarre choices don't indicate care. Rather than an ally, she seems more like a ticking time bomb in Donghuang City.
Guiguzi took pity on the tragic bird and deer. He transformed the dying bird and sealed divine power within it, granting it new life. When the bird woke, however, it had lost its sight, wings, and memories. Naturally, he did not realize he had been gifted a new life.
The conflict between the Omniscient and the Order of the Seers has long been irreconcilable, each fighting for their own ideals. Augran once hoped that Cirrus would return from his path, but Cirrus, flying high above the land, knows where he's headed.
Some doubt their friendship. After all, one is a dragon who is naturally suspicious, and the other a seer who is constantly observing. When faced with such skepticism, Loong says why not; and Cirrus says why the doubt.
According to her little wisps, though Dyadia has always been fair and impartial to those seeking a reading, she seemed unusually harsh when evaluating Cirrus. Dyadia swears on Yaria's name that there is no truth to these rumors.