
Meng Ya
Skills

Cooldown is reduced when Attack Speed is increased. Gains Anger when Basic Attack and Skill 1 hit targets. At max Anger, becomes Excited, enhancing all skills. While Excited, surplus Anger restores Health.

Uses the Apocalyptor to strafe continuously and deal damage. Excited: Bullets have a piercing effect, dealing half damage to subsequent enemies.

Shoots a heavy round in the target direction, inflicting damage and slow. Upon hitting an obstacle or reaching its max range, it will split into splinters that deal damage. Excited: Increases the number of splinters.

Scans the vicinity and fires missiles at enemies within range who are attacked by teammates, dealing damage. Excited: Reduces interval between missiles.
Strongest Builds for Meng Ya
Roam build4 variants

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Precision Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Revive Recovers 375–750 Health over 5s when Health drops below 30%. ({cd}: 20s) Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.


Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).


Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).


Passive - Maim Skills slow the first enemy hero hit by 10%–20% and reduce damage taken from that enemy by 20% for 3s. ({cd}: 8s)

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Swift II Grants 70 Movement Speed. Passive - Divine Wind Increases Movement Speed by 35–70 when out of combat for 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Sunder Grants 30% Physical Pierce.

Passive - Apoplexy Basic Attacks deal an extra (1.5% {hp}) physical damage. When Health drops below 50%, this damage increases by 25%–50%.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.


Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.


Passive - Fearless When taking damage, increases own damage and Movement Speed by 1% for 3s, for up to 10 stacks (gains 2 stacks when hit by enemy heroes).

Passive - Guardian When taking damage exceeding 30% max Health within 3s, restores a total of (320 + 8% {hp}) Health over 3s. ({cd}: 7s)

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).
Patch History
Adjusted Skill Damage
Increased Skill Damage
Best teammates for Meng Ya
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Mechcraft
- Height
- 150 cm
- Region
- Jixia
- Identity
- Jixia Academy Student
- Faction
- Jixia Academy
- Race
- Human
Background Story

“The right mood doubles your firepower!”
Meng Ya always had a prodigious talent for strategy and mechcraft firearms as a child, which he used to come up with many creative battle plans. This often put him at odds with Meng Tian, his strict father and highly orthodox military commander. However, his father's strict upbringing only lit the fuse of his rebelliousness. Finally, a massive argument ended in him packing his unfinished mechcraft cannons and heading for Jixia Academy, alone. Initially seeing the academy as a refuge, he had no idea of the friendships, recognition, and knowledge he would earn by following his own path in life.
Skins


Character Relationships
A terrible teammate that often angers Ya, but they surprisingly see eye-to-eye when it comes to aesthetics and fashion.
The unhelpful teammate, the strange girl who always makes me angry, who caused so many near-catastrophes in Luban's lab... A dangerous person who Ya worries might destroy his chances of being Luban's first gun invention tester, and who requires continuous monitoring.
Faced with such an adorable creature, Ya is always at a loss. Sun Bin is the only person that softens Ya's heart.
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A childhood friend thanks to their fathers. She's always full of whimsical ideas.
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