
Mayene
Skills

Using skills consumes Strength, which is recovered over time. When not moving, Strength and Health recover faster.

Runs in the target direction and pulls enemies in front, dealing area damage and slowing them. 1-1 Combo: Deals area damage and launches enemies. 1-2 Combo: Deals damage and recovers Health.

Skill 2: Flips forward, gains immunity and damage reduction, and recovers Health. 2-1 Combo: Blinks behind the enemy, knocking them back and damaging them. 2-2 Combo: Deals damage before leaping back, gaining immunity and damage reduction, and recovering Health.

Damages nearby enemies and recovers Punch Strength and Kick Strength. For 10s, increases max Strength and gains Movement Speed.
Strongest Builds for Mayene
Mid lane build4 variants

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.



Passive - Sever Increases Physical Pierce by 90–180.

Passive - Conflagration Burns enemies within a range of 375 every second, dealing (1.5% {hp}) magical damage. Deals double damage to minions and monsters. Passive - Imperil When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.

Passive - Savagery The next Basic Attack within 5s after using a skill deals an extra 210–420 physical damage to enemies within range and slows them by 15%–30% for 0.5s (slow effect halved for ranged attacks). ({cd}: 1.2s)

Passive - Sunder Grants 30% Physical Pierce.


Passive - Swift Grants 50 Movement Speed. Passive - Tranquility Reduces the Cooldown of Common Skills by 10%–20%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Sever Increases Physical Pierce by 90–180.

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.

Passive - Savagery The next Basic Attack within 5s after using a skill deals an extra 210–420 physical damage to enemies within range and slows them by 15%–30% for 0.5s (slow effect halved for ranged attacks). ({cd}: 1.2s)

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Maim Skills slow the first enemy hero hit by 10%–20% and reduce damage taken from that enemy by 20% for 3s. ({cd}: 8s)

Passive - Conflagration Burns enemies within a range of 375 every second, dealing (1.5% {hp}) magical damage. Deals double damage to minions and monsters. Passive - Imperil When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Sever Increases Physical Pierce by 90–180.

Passive - Swift Grants 50 Movement Speed. Passive - Sanctuary Reduces physical damage taken by 6%–12%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.

Passive - Sunder Grants 30% Physical Pierce.

Passive - Savagery The next Basic Attack within 5s after using a skill deals an extra 210–420 physical damage to enemies within range and slows them by 15%–30% for 0.5s (slow effect halved for ranged attacks). ({cd}: 1.2s)

Passive - Mist Veil Grants a shield that negates 400–800 (+7% extra {hp}) magical damage every 15s. Passive - Succubus Converts 15% of extra Magical Defense into Physical Defense.

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Fearless When taking damage, increases own damage and Movement Speed by 1% for 3s, for up to 10 stacks (gains 2 stacks when hit by enemy heroes).

Passive - Sever Increases Physical Pierce by 90–180.

Passive - Swift Grants 50 Movement Speed. Passive - Sanctuary Reduces physical damage taken by 6%–12%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.

Passive - Sunder Grants 30% Physical Pierce.

Passive - Savagery The next Basic Attack within 5s after using a skill deals an extra 210–420 physical damage to enemies within range and slows them by 15%–30% for 0.5s (slow effect halved for ranged attacks). ({cd}: 1.2s)

Passive - Mist Veil Grants a shield that negates 400–800 (+7% extra {hp}) magical damage every 15s. Passive - Succubus Converts 15% of extra Magical Defense into Physical Defense.

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Fearless When taking damage, increases own damage and Movement Speed by 1% for 3s, for up to 10 stacks (gains 2 stacks when hit by enemy heroes).
Patch History
Increased skill recovery effect
Enhanced Synergy Between Different Skill Combos
Mayene can combine skills to create a number of distinct effects. We've enhanced the synergies between these effects, opening up for new and creative combos.
Best teammates for Mayene
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Martial Arts
- Height
- 163 cm
- Region
- Sunset
- Identity
- Jixia Academy Student
- Faction
- Navenia Nobility
- Race
- Human
Background Story

“Martial arts are never the same, and neither is life.”
Mayene is the most troublesome student in Jixia. She is very talented, and clever, but also has rather skewed ideas. She's capricious and spontaneous, and a constant source of distraction that Fuzi had to keep an eye on. Due to her dissatisfaction with her hero father, she is convinced that all heroes are fools. Her dream of teaching at Jixia and retiring there was cut short by her mother's dying wish, which was that she go to Navenia to look for a captain named Red Hawk. She thought it would be an easy task, until she met that "dumbass" of a mercenary...
Skins



Character Relationships
It was because of Fuzi that Mayene came to view Jixia as her home. The two have a relationship akin to a grandfather and granddaughter. While Mayene tends to challenge Fuzi at every turn, she knows there is care hidden behind his stern instruction.
Biron and Mayene's relationship began with a fight, growing from there into a fast friendship. While Biron reminds Mayene greatly of the "foolish heroes" she so despises, she finds his courage and kindness moving. She's even gone so far as to make a "troublesome" decision.
Allain's new job is to keep an eye on the Red Hawk. What will happen between him, Mayene, and Alessio? The story continues.
She thought he was the man she had searched for—until she found out he was an imposter and not the real captain. Now, he's an ally in her search for the ol' Captain Red Hawk. He's a bit of a bonehead though, just like Biron.
A cheerful and chatty girl who's always hanging around Mayene. Strangely, even though Dolia's a mermaid, she loves all kinds of human food and is particularly fond of jam. It's also rather curious that she doesn't seem to like the rain...
Mayene believes that Heino's aloof personality belies a kind and warm person. He's also probably the only one with a functioning brain among the people she's met in Navenia.
A rash and loud achiever in the class. Just another fool who wants to be a hero, and just as easy to trick.
The most comforting teacher. In his home, she is able to experience absolute tranquility. Plus, Bubbly is super fun to pet!
A childhood friend thanks to their fathers. He's always so determined to prove himself.
A teacher who likes to talk about how important peace is while possessing a very quick temper. A nice card reading "Peace is Paramount" and a cup of hot tea is usually enough to quell his rage.
A reliable partner. As long as there's money to be made, she'll take care of any problem.