
Ming
Skills

Every 5s, Ming's next Basic Attack deals magical damage and heals himself and the linked teammate. The healing is reduced if the enemy is not a hero.

Throws his instrument and links it to a teammate, increasing their main attack stat and Attack Speed. Enemies who touch the link take damage over time. Passive: Increases Ming's Physical Attack, Magical Attack, and Movement Speed.

Throws his instrument and links it to an enemy, reducing their Physical and Magical Defense. Enemies who touch the link take damage over time. Passive: Gains Physical and Magical Defense.

Ming channels for a short time before sacrificing Health to deal true damage to the linked enemy or heal the linked teammate. If linked to both, he does not lose Health.
Strongest Builds for Ming
Build4 variants

Passive - Guerrilla Every 3s, grants 5 EXP and grants the teammate with the lowest Gold 5 Gold. Player does not receive a share of the earnings from monster and minion kills, but instead gains a separate 25%–50% Gold and EXP (maxes out at the 20:00 mark).

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Agility Aura Grants 12% Attack Speed and 9% Cooldown Reduction, and restores 10 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases max Health by 200–400. Increases main attack stat by 15–30. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 5 EXP, and grants 5 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 450 Gold can be picked up.

Active - Rescue Grants a shield that negates (240–480 + 10%{hp}) damage to teammates within range for 4s. ({cd}: 60s) Roaming equipment active skill cooldown is shared by the team. Passive - Agility Aura Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases Max Health by 400–800 Increases Main Attack Stat by 25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost ({cd} 300s).

Passive - Firstlight When dealing damage to enemy heroes with Basic Attacks or skills, grants a shield that negates (250–500 + 4% {hp}) damage to self and the nearby teammate with the lowest Health for 3s. When no teammates are nearby, shield value increases by 50%. (Melee/Ranged {cd}: 10/12.5s)

Passive - Mana Spring Restores 1.5% max Mana and 0.5% max Health per second. If Mana is full, restores an extra 0.5% max Health per second.

Passive - Doom {ap} +30%

Passive - Mist Veil Grants a shield that negates 400–800 (+7% extra {hp}) magical damage every 15s. Passive - Succubus Converts 15% of extra Magical Defense into Physical Defense.

Active - Starburst Links with a teammate (by default, the teammate with the lowest Health) within range for 5s, recovering (500–1,060 + 20% {hp}) Health and 25% of max Mana to both self and that teammate for the duration. The link will be broken when it exceeds a certain distance. Recovery effects decrease to 20% upon attacking or being attacked. 1 use of Starburst is gained every 50s, and up to 2 can be stored at a time. ({cd}: 5s) Roaming equipment active skill cooldown is shared by the team. Passive - Agility Aura Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases Max Health by 400–800 Increases Main Attack Stat by 25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost ({cd} 300s).

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Firstlight When dealing damage to enemy heroes with Basic Attacks or skills, grants a shield that negates (250–500 + 4% {hp}) damage to self and the nearby teammate with the lowest Health for 3s. When no teammates are nearby, shield value increases by 50%. (Melee/Ranged {cd}: 10/12.5s)

Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Cold Steel When taking damage, reduces the attacker's Attack Speed by 20%–40% and Movement Speed by 7.5%–15% for 2.5s. ({cd}: 3s per target)

Passive - Fated Increases {hp} by 4%. Passive - Recovery Recovers 0.5% {hp} every second. Recovery effect is doubled after 3s if not attacked by an enemy hero or tower.

Passive - Guerrilla Every 3s, grants 5 EXP and grants the teammate with the lowest Gold 5 Gold. Player does not receive a share of the earnings from monster and minion kills, but instead gains a separate 25%–50% Gold and EXP (maxes out at the 20:00 mark).

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Agility Aura Grants 12% Attack Speed and 9% Cooldown Reduction, and restores 10 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases max Health by 200–400. Increases main attack stat by 15–30. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 5 EXP, and grants 5 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 450 Gold can be picked up.

Active - Mirror Domain Releases a scouting light wave that deals damage 4 times to enemies within a range of 1,200, each dealing damage equal to 3% of current Health and slowing them by 25%–50%. The scouting light remains within range for 2s, providing visibility and exposing stealth units, while also dealing damage and slowing enemies. ({cd}: 75s. If no targets are hit, 75% of the {cd} will be restored.) Roaming equipment active skill cooldown is shared by the team. Passive - Agility Aura Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases Max Health by 400–800 Increases Main Attack Stat by 25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost ({cd} 300s).

Passive - Firstlight When dealing damage to enemy heroes with Basic Attacks or skills, grants a shield that negates (250–500 + 4% {hp}) damage to self and the nearby teammate with the lowest Health for 3s. When no teammates are nearby, shield value increases by 50%. (Melee/Ranged {cd}: 10/12.5s)

Passive - Hero's Reward Leveling up restores 20% of max Health and max Mana over 3s. After reaching max level, this effect triggers once every 45s. Passive - Augury Grants 50–100 (+10% {ap}) Physical Defense and Magical Defense.

Passive - Doom {ap} +30%

Passive - Mist Veil Grants a shield that negates 400–800 (+7% extra {hp}) magical damage every 15s. Passive - Succubus Converts 15% of extra Magical Defense into Physical Defense.

Passive - Guerrilla Every 3s, grants 5 EXP and grants the teammate with the lowest Gold 5 Gold. Player does not receive a share of the earnings from monster and minion kills, but instead gains a separate 25%–50% Gold and EXP (maxes out at the 20:00 mark).

Passive - Swift Grants 50 Movement Speed. Passive - Tranquility Reduces the Cooldown of Common Skills by 10%–20%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Agility Aura Grants 12% Attack Speed and 9% Cooldown Reduction, and restores 10 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases max Health by 200–400. Increases main attack stat by 15–30. (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 5 EXP, and grants 5 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 450 Gold can be picked up.

Active - Rescue Grants a shield that negates (240–480 + 10%{hp}) damage to teammates within range for 4s. ({cd}: 60s) Roaming equipment active skill cooldown is shared by the team. Passive - Agility Aura Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases Max Health by 400–800 Increases Main Attack Stat by 25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack) Passive - Guerrilla Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. Can quickly switch between Crimson Shadow roaming equipment at no cost ({cd} 300s).

Passive - Enlightenment Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.

Passive - Hero's Reward Leveling up restores 20% of max Health and max Mana over 3s. After reaching max level, this effect triggers once every 45s. Passive - Augury Grants 50–100 (+10% {ap}) Physical Defense and Magical Defense.

Passive - Doom {ap} +30%

Passive - Fated Increases {hp} by 4%. Passive - Recovery Recovers 0.5% {hp} every second. Recovery effect is doubled after 3s if not attacked by an enemy hero or tower.
Patch History
Stat Nerfs
Passive Effect Buffed
"Ming will often find himself standing in front of teammates drawing fire as he buffs them. As such, we've slightly increased the recovery he gets from his Passive to give him a bit more room to breathe in battle."
Reduced the early game bonus to teammates.
"In the early game, Ming can boost his team's effectiveness when linking with allies, creating a whole that is greater than its parts and further magnifying any advantage gained. In order to alleviate this, we've slightly reduced the early game bonus he provides to allies."
Best teammates for Ming
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Duo(15)
Trio(23)
Hero Profile

- Energy
- Sorcery
- Height
- 181 cm
- Region
- Chang'an
- Identity
- Leader of the Yaotian Society
- Faction
- Yaotian
- Race
- Human
Background Story

“The flowers are in bloom, nurtured by artifice.”
A dashing diviner who can see the truth hidden in hexagrams and people's hearts. This strange man appeared in Chang'an one day and made it his home. To the people there, he is known only as the Peony Diviner. They do not know where he came from, but he has the ability to predict the future with incredible accuracy—even the Empress herself has solicited his services. However, talent doesn't necessarily make life in Chang'an easy. A certain judge has been amongst the most suspicious of Ming's motives. Ming's response to all such suspicions is a smile, hidden under which is his true intention: to take back the Great Wall.
Skins



Character Relationships
He saved him and taught him how to play Weiqi. Swearing vengeance in his heart, he accepted the young man as his apprentice for his own purposes, but never thought the Yaotian Society would become a place to call home. Perhaps when he's gone, the youth can forge his own path in the world of Weiqi.
Even though Ming earned Wu Zetian's favor with his divinations, Di Renjie, Wu Zetian's right-hand man, is not convinced. That's why he keeps a watch on the mysterious diviner at all times.
One, the son of a deposed prince, wants to recapture Chang'an. The other, a mysterious alchemist, plots to regain the Great Wall. The two have made a secretive deal to help each other achieve their aims.
Handpicked by Ming from a hundred orphans, she grew up in the dancing hall. As a member of Ming's Yaotian Society, Gongsun Li travels throughout Chang'an, exploring its secrets, punishing evil, and promoting virtue.
The peerless beauty Yuhuan was an enigma, and the melodious sounds of her lute brought great joy to people. She came to Chang'an at Ming's request and joined his Yaotian Society to explore the hidden secrets of the city.
The feralis attacked the Great Wall, and the Great Wall Guardian Pei Qinhu made haste to Chang'an alone, but as his senior officer had been falsely accused, there was little he could do. Feeling helpless, he joined Ming's Yaotian Society to investigate the truth while carrying out the Society's missions.