
Shouyue
Skills

When out of combat, gains marks that increase his Physical Pierce and Basic Attack damage. Hitting enemy heroes with Basic Attacks or skills will consume marks. When his Attack Speed reaches certain thresholds, he gains marks faster.

Places a device that grants vision. Passive: When out of combat and near natural terrain or a scouting device, he disguises himself, gaining Movement Speed and Attack Speed.

Snipes in the target direction, damaging and slowing targets. This skill will be enhanced when his Attack Speed reaches certain thresholds.

Leaps backward and fires in the target direction, dealing damage and slowing the target hit while gaining increased Movement Speed. Bullets stocked are shared with Skill 2. Passive: Increases Basic Attack range.
Strongest Builds for Shouyue
Roam build4 variants

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Precision Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.

Passive - Precision Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Revive Recovers 375–750 Health over 5s when Health drops below 30%. ({cd}: 20s) Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Revive Recovers 375–750 Health over 5s when Health drops below 30%. ({cd}: 20s) Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Precision Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Dark Curtain When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. ({cd}: 120s)

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.
Patch History
Adjusted Skill Damage
Increased snipe damage
More Builds and Play Styles
"Previously, players using Shouyue had a hard time choosing between sniping from a distance and using Basic Attacks at a closer range. Now, we've upgraded his skills to give our players more equipment options. At the same time, with the same set of equipment, players can now mix long-range sniping with Basic Attacks more effectively."
Raised the bonus multiplier for his Basic Attack while his Passive skill is active.
Raised the bonus multiplier for his Basic Attack while his Passive skill is active.<br>Shouyue is a very unique marksman. When using him in combat, players must choose between ranged harassment or damage over time. Currently, the damage dealt by his Basic Attack is not quite high enough. We hope that by increasing the bonus multiplier for his Basic Attack when his Passive skill is active, he will be able to deal more consistent damage while his Skill 2 is in cooldown.
Added a Basic Attack bonus, linked the Ultimate to Skill 2, and adjusted unique displays.
We hope the adjusted Shouyue will have more options to choose from during battle. He can either deal stable damage with his Basic Attacks, or spend bullets to deal high ranged damage or dash out of harm's way. We believe experienced Shouyue players will make the right choice.
Buff stacks expiry mechanic
Best teammates for Shouyue
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Duo(8)
Hero Profile

- Energy
- Martial Arts
- Height
- 182 cm
- Region
- The Great Wall
- Identity
- Great Wall Guard
- Faction
- Great Wall Guardians
- Race
- Hybrid
Background Story

“Another peaceful day at the Great Wall.”
His fellow Great Wall Guards know him as the sharpest marksman in the regiment. Coolheaded and warm in equal measure, he reliably provides cover during battles. Yet during calm times, his sharp eyes will gaze longingly into the distance toward his hometown. When he was little, he was separated from his younger brother, Xuance, during a bandit attack on their village, and Shouyue has always blamed himself for failing to protect him. Shouyue thus waits by the Great Wall, partially in the hope that his younger brother will eventually have sense enough to look for him there.
Skins





Character Relationships
After the premature death of their parents, the Baili brothers were unfortunately separated during a battle at the Great Wall. After great tribulations, Xuance finally made it back to his hometown and joined the Great Wall Guardians, where he was reunited with his older brother.
Searching for his dear younger brother who went missing during the chaos of a battle at the Great Wall, Baili Shouyue joined the Great Wall Guardians and has since become a member of Captain Hua Mulan's crew. The only thing that gives his boss a headache is his tendency to be too aggressive during missions.
One, a foreigner brought back by the captain. The other, a hybrid searching for his younger brother. Fate had brought them together under the banner of the Great Wall Guardians, both becoming essential members of the team.