
Nuwa
Skills

Gains enhanced vision and range when leveling up.

Unleashes energy that deals damage, knocks back enemies, and creates a matrix. When the energy stops, it expands to deal extra damage.

Creates a matrix that she can jump over but blocks enemy heroes' movement. Matrices can be fused twice and set off explosions if hit by her other skills.

Teleports to the target area after a short delay. Generates a shield, gains Movement Speed, deals damage, and slows the enemy. Passive: Magical Attack can reduce cast time.

Deals damage to targets in a straight line across the map.
Strongest Builds for Nuwa
Farm lane build4 variants

Passive - Swift Grants 50 Movement Speed. Passive - Tranquility Reduces the Cooldown of Common Skills by 10%–20%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Torment When a skill hits a target, deals magical damage equal to 3% of their current Health 4 times over 3s (damage capped at 200 against monsters). ({cd}: 3s)

Passive - Echo Triggers an explosion when landing a skill hit, dealing (140–280 + 28% {ap}) magical damage. ({cd}: 5s)

Passive - Doom {ap} +30%

Passive - Enlightenment Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.

Passive - Mana Spring Restores 1.5% max Mana and 0.5% max Health per second. If Mana is full, restores an extra 0.5% max Health per second.


Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Torment When a skill hits a target, deals magical damage equal to 3% of their current Health 4 times over 3s (damage capped at 200 against monsters). ({cd}: 3s)

Passive - Purge Dealing damage to a hero increases Magical Pierce by 20–40 for 4s, for up to 6 stacks.

Passive - Doom {ap} +30%

Passive - Enlightenment Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.


Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Arcane Conversion Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Passive - Torment When a skill hits a target, deals magical damage equal to 3% of their current Health 4 times over 3s (damage capped at 200 against monsters). ({cd}: 3s)

Passive - Doom {ap} +30%

Passive - Deep Freeze When a Basic Attack or skill hits an enemy, it reduces their Movement Speed by 5–10% (for up to 2 stacks) for 1.5s. Passive - Frostbite Basic Attacks and skills deal an extra (75–150 + 15% {ap}) magical damage. ({CD}: 3s)

Passive - Enlightenment Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.

Passive - Devastation Magical Pierce +45%


Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Torment When a skill hits a target, deals magical damage equal to 3% of their current Health 4 times over 3s (damage capped at 200 against monsters). ({cd}: 3s)

Passive - Purge Dealing damage to a hero increases Magical Pierce by 20–40 for 4s, for up to 6 stacks.

Passive - Enlightenment Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.

Passive - Devastation Magical Pierce +45%
Patch History
Skill Effect Adjustments
Comprehensive upgrade
"I decide your future!" Nuwa gains the ability to jump across matrices, and her matrices can now converge and merge.”
Best teammates for Nuwa
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Sorcery
- Height
- 180 cm
- Region
- Celestia
- Identity
- Superbeing
- Faction
- Celestia
- Race
- Superbeing
Background Story

“I decide your future!”
The Primaeran civilization was created by Nuwa, a superbeing who possesses the power to cultivate new worlds. Any threat to mankind and civilization will not escape her wrath, and at one point she even waged a war against the superbeing Diqun to prevent the planet's destruction. Her mandates continue to guide mankind, and everyone pays homage to the civilization she has fostered.
Skins




Character Relationships
Not just anyone can be the successor of a superbeing—not unless they're as noble and gifted as Yang Jian. However, the young man's rebellious spirit is on the rise. What does it really mean to be a "protector"?
Nuwa, the superbeing and self-proclaimed guardian of the mortal world and the great sage Ziya are like water and oil. The two have differing views of what it means to protect humanity, so hidden schemes are currently underway.
"A dark day in the history of mankind." This is perhaps the perfect footnote for the campaign launched by Sun Wukong, but to the creator Nuwa, it is an intolerable offense!