
Arli
Skills

Basic Attack hits place marks on the target. At max marks, damage is dealt to them. Using skills grants a follow-up Basic Attack. Gains Movement Speed and Attack Speed while parasol is away.

Shifts in the target direction.

Knocks down nearby projectiles and deals 2 strikes of damage.

Knocks back enemies in the target area and deals damage.
Strongest Builds for Arli
Roam build4 variants

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Spark Basic Attacks deal 40–80 extra magical damage. Every third Basic Attack unleashes chain lightning that deals 160–400 magical damage.

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Precision Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Dark Curtain When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. ({cd}: 120s)

Passive - Spark Basic Attacks deal 40–80 extra magical damage. Every third Basic Attack unleashes chain lightning that deals 160–400 magical damage.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Devastating Blow Basic Attacks and skills deal physical damage equal to 7% {hp} to minions and monsters, and restore Health equal to 50% of the damage dealt (halved for ranged attacks). ({cd}: 2s) Passive - Divine Power Basic Attacks and skills deal physical damage equal to 3.5% {hp} to enemy heroes and towers (halved for ranged attacks). ({cd}: 2s)

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Savagery The next Basic Attack within 5s after using a skill deals an extra 210–420 physical damage to enemies within range and slows them by 15%–30% for 0.5s (slow effect halved for ranged attacks). ({cd}: 1.2s)

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Dark Curtain When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. ({cd}: 120s)

Passive - Spark Basic Attacks deal 40–80 extra magical damage. Every third Basic Attack unleashes chain lightning that deals 160–400 magical damage.

Passive - Swift Grants 50 Movement Speed. Passive - Sanctuary Reduces physical damage taken by 6%–12%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Precision Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Dark Curtain When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. ({cd}: 120s)


Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Spark Basic Attacks deal 40–80 extra magical damage. Every third Basic Attack unleashes chain lightning that deals 160–400 magical damage.

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).
Patch History
Adjusted Skill Damage
Reduced cooldown for Skill 1.
Arli's flexibility is her trademark, so we are reducing her early game cooldown to let her better showcase her strengths.
Best teammates for Arli
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Duo(5)
Hero Profile

- Energy
- Martial Arts
- Height
- 169 cm
- Region
- Chang'an
- Identity
- Dancer in the Changle District
- Faction
- Yaotian
- Race
- Hybrid
Background Story

“You should see the city of Chang'an when the spring flowers bloom... The joy, the beauty!”
Arli is a dancer at Changle District, known throughout Chang'an for her graceful movements. Her renown provides an excellent cover, allowing her to gather information while performing at various banquets reserved for the rich and famous. As she twirls the parasol deftly between her fingers, she continues to safeguard the justice of Chang'an from behind the scenes.
Skins





Character Relationships
Wanting to watch the last dance of his life, the dejected Tigerous grabbed onto a passing dancer. Little did he know that the dancer knew all about him, and thus he was brought into the mysterious organization to which Gongsun Li belonged.
On a mission, Li Xin let himself be captured to protect Gongsun Li. By the time she heard from him again, he had already gone to the Great Wall. To this day, Gongsun Li has been unable to express to Li Xin her gratitude and admiration.
"No matter how many times I hear Yuhuan's lute, I'm always moved by it. Why doesn't my dance have the same effect?" Though a woman herself, Arli too fell for Yuhuan's lute—the sounds of joy.
Handpicked by Ming from a hundred orphans, she grew up in the dancing hall. As a member of Ming's Yaotian Society, Gongsun Li travels throughout Chang'an, exploring its secrets, punishing evil, and promoting virtue.
Unlike the introverted Yixing, Arli is much more energetic. Whenever Arli carries out a mission as a secret agent, the Weiqi-obsessed youth always helps her by creating space with his Weiqi board.