
Fatih
Skills

Whenever he uses a skill, gains an enhanced Basic Attack that unleashes sword energy. Enhanced Basic Attacks have higher Attack Speed and restore Health. While using Sacred Tree Blessing, enhanced Basic Attacks unleash 1 additional blast of sword energy.

Dashes forward to deal damage. The 3rd skill use also launches the enemy.

Unleashes sword energy, dealing damage to enemies and slowing them. Recovers Health if he hits a hero. While using Sacred Tree Blessing, he unleashes 1 additional blast of sword energy.

Cleanses himself of all crowd control effects, deals physical damage to nearby enemies, and gains max Health. While this skill is active, Skill 2 and enhanced Basic Attacks unleash sword energy. He also continuously gains enhanced Basic Attacks. Tap again to end the skill.
Strongest Builds for Fatih
Jungle build

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.



Passive - Conflagration Burns enemies within a range of 375 every second, dealing (1.5% {hp}) magical damage. Deals double damage to minions and monsters. Passive - Imperil When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Revive Recovers 375–750 Health over 5s when Health drops below 30%. ({cd}: 20s) Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Bloodline Increases Health recovery by 5% for every 10% of Health lost.
Mid lane build4 variants



Passive - Swift Grants 50 Movement Speed. Passive - Tranquility Reduces the Cooldown of Common Skills by 10%–20%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Sever Increases Physical Pierce by 90–180.

Passive - Savagery The next Basic Attack within 5s after using a skill deals an extra 210–420 physical damage to enemies within range and slows them by 15%–30% for 0.5s (slow effect halved for ranged attacks). ({cd}: 1.2s)

Passive - Maim Skills slow the first enemy hero hit by 10%–20% and reduce damage taken from that enemy by 20% for 3s. ({cd}: 8s)

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Mist Veil Grants a shield that negates 400–800 (+7% extra {hp}) magical damage every 15s. Passive - Succubus Converts 15% of extra Magical Defense into Physical Defense.

Passive - Savagery The next Basic Attack within 5s after using a skill deals an extra 210–420 physical damage to enemies within range and slows them by 15%–30% for 0.5s (slow effect halved for ranged attacks). ({cd}: 1.2s)

Passive - Swift Grants 50 Movement Speed. Passive - Tranquility Reduces the Cooldown of Common Skills by 10%–20%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Sever Increases Physical Pierce by 90–180.

Passive - Maim Skills slow the first enemy hero hit by 10%–20% and reduce damage taken from that enemy by 20% for 3s. ({cd}: 8s)

Passive - Conflagration Burns enemies within a range of 375 every second, dealing (1.5% {hp}) magical damage. Deals double damage to minions and monsters. Passive - Imperil When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Swift Grants 50 Movement Speed. Passive - Sanctuary Reduces physical damage taken by 6%–12%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Sever Increases Physical Pierce by 90–180.

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.

Passive - Savagery The next Basic Attack within 5s after using a skill deals an extra 210–420 physical damage to enemies within range and slows them by 15%–30% for 0.5s (slow effect halved for ranged attacks). ({cd}: 1.2s)

Passive - Mist Veil Grants a shield that negates 400–800 (+7% extra {hp}) magical damage every 15s. Passive - Succubus Converts 15% of extra Magical Defense into Physical Defense.

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Maim Skills slow the first enemy hero hit by 10%–20% and reduce damage taken from that enemy by 20% for 3s. ({cd}: 8s)



Passive - Apoplexy Basic Attacks deal an extra (1.5% {hp}) physical damage. When Health drops below 50%, this damage increases by 25%–50%.

Passive - Swift Grants 50 Movement Speed. Passive - Tranquility Reduces the Cooldown of Common Skills by 10%–20%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Sever Increases Physical Pierce by 90–180.


Passive - Savagery The next Basic Attack within 5s after using a skill deals an extra 210–420 physical damage to enemies within range and slows them by 15%–30% for 0.5s (slow effect halved for ranged attacks). ({cd}: 1.2s)

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.
Patch History
Increased recovery capabilities and adjusted skill damage.
Adjusted Skill Damage
Skill Effect Adjustments
Best teammates for Fatih
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Martial Arts
- Height
- 183 cm
- Region
- Asitane
- Identity
- King of Asitane
- Race
- Human
Background Story

“To get the Red Apple, you need more than ladders or slings. I'd say, companions are more important.”
"Asitane shall fall into the hand of the destined sultan like a ripe red apple." So did the prophecy foretell. Hakan's succession was not a smooth one—he was even exiled once during the process. But that exile granted him valuable experience and connections, which he used to formulate a delicate plan. Years later, he retook the throne. Thwarting the elders' attempts to manipulate him, Hakan put everyone's doubts to shame and reclaimed Asitane. As the dust settled after the long siege, the silhouette of Hakan appeared on Asitane's walls. From that moment onward, he became known to the world as Fatih, the prophesied Conqueror. Bearing wit and bravery, the Conqueror shall continue to bring countless new legends to this land.