
Garo
Skills

Basic Attacks and skills deal 50% extra damage to shields.

Enhanced: Attack Range and Basic Attack interval increase. Basic Attacks cost Mana and deal damage over time. Unenhanced: Gains Movement Speed and restores Attack Range and Basic Attack interval to initial values. Basic Attack hits restore Mana.

Fires an arrow in the target direction, dealing damage to enemies hit while silencing and slowing them. After a brief delay, deals another strike of damage to enemies within range of the same location.

Creates a magic circle, dealing damage and increasing her Movement Speed and Critical Rate. When the circle is destroyed, it deals damage and increases her Critical Rate and Movement Speed.
Strongest Builds for Garo
Roam build4 variants

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Spark Basic Attacks deal 40–80 extra magical damage. Every third Basic Attack unleashes chain lightning that deals 160–400 magical damage.

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Revive Recovers 375–750 Health over 5s when Health drops below 30%. ({cd}: 20s) Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Precision Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Precision Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Revive Recovers 375–750 Health over 5s when Health drops below 30%. ({cd}: 20s) Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Dark Curtain When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. ({cd}: 120s)

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Deepfrost Basic Attacks and skills reduce Movement Speed by 5%–10% for 1.5s, for up to 2 stacks. Passive - Frostbite Basic Attacks and skills deal an extra 135–270 (+45% extra {ad}) physical damage. ({cd}: 3s)

Passive - Recuperation Grants 25% Physical skill Lifesteal.

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.


Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).


Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).


Passive - Precision Basic Attack Damage +25 (doubled for ranged heroes).
Patch History
Adjusted Skill Damage
Ultimate Critical Rate reduced
Ultimate cooldown increased
Reduced Skill 1 damage, standardized Ultimate effects
"Garo's recent performance in the Farm Lane has been too good, as the range and early-game damage from her Skill 1 make it easy for her to gain an advantage during the laning stage. As such, we've reduced the skill's damage. At the same time, we've also standardized the effects of using and ending her Ultimate to make things easier to understand."
Casting speed of Skill 2 increases with Attack Speed.
"A fixed casting time made it increasingly dangerous for Garo to use this skill in the late game. Now, her Skill 2's casting speed increases with her Attack Speed."
Reduced the extra damage ratio to shields.
"Garo's passive gives her a significant advantage when facing opponents with shields. We've reduced this advantage to balance her strength against different opponents while also improving the experience for shielded heroes when facing Garo."
Best teammates for Garo
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Sorcery
- Height
- 172 cm
- Region
- Madinat Erudit
- Identity
- Heir to Madinat Erudit
- Faction
- Madinat Erudit
- Race
- Human
Background Story

“Thanks to Madinat Erudit's blessing we shall know peace.”
Garo hails from the family in charge of managing the collection of books kept in Madinat Erudit. As the most famous center of learning in Alsahraa, this place was home to texts containing deep knowledge, and only selected scholars were allowed in to study. Garo transcribed diligently and practiced archery, firm in her belief that protecting books was akin to protecting civilization. When the feralis raided, killing her family and destroying Madinat Erudit's ancient texts, she was left to wander in search of the texts scattered by the ferali invasion. As she did, the truth was soon revealed...
Skins




Character Relationships
Through generations of familial friendship, Garo, the Castellan of Madinat Erudit, and Feyd, the Prince of Jade City, have known each other since childhood, when they studied together in the caves of Madinat Erudit and became friends and comrades.
They studied together as children in Madinat Erudit. Today, in order to face the ferali threat sweeping across the desert, they united to form the Alsahraa Alliance and fight to restore glory to the lost sandlands.
The young man who stepped out from a fresco is always looking around with his clear and bright eyes. Just as the stories he records on his travels, he is beloved by all.
In Madinat Erudit, Garo helped Fatih find a great number of useful tomes. These would prove to be of great assistance to him when he laid siege to Asitane.
Haya intends to resurrect Diqun the Dark Master, which would bring destruction upon Alsahraa, so she must be stopped. With the Alsahraa Butterfly in her possession, she must be behind the disaster at Madinat Erudit.