
Feyd
Skills

Can jump onto and walk on natural walls. Basic Attack becomes ranged while on a wall.

Dashes, dealing damage to enemies in his path and launching them. Enhances his next 3 Basic Attacks. Enhanced Basic Attacks deal extra damage and restore Health.

Jumps onto the target wall.

Damages and marks nearby enemies. Using the skill again unleashes 4 strikes of damage. The last strike will defeat marked enemies with low health. Can use to jump down from walls.
Strongest Builds for Feyd
Jungle build4 variants

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Sever Increases Physical Pierce by 90–180.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Devastating Blow Basic Attacks and skills deal physical damage equal to 7% {hp} to minions and monsters, and restore Health equal to 50% of the damage dealt (halved for ranged attacks). ({cd}: 2s) Passive - Divine Power Basic Attacks and skills deal physical damage equal to 3.5% {hp} to enemy heroes and towers (halved for ranged attacks). ({cd}: 2s)

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Conflagration Burns enemies within a range of 375 every second, dealing (1.5% {hp}) magical damage. Deals double damage to minions and monsters. Passive - Imperil When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Savagery The next Basic Attack within 5s after using a skill deals an extra 210–420 physical damage to enemies within range and slows them by 15%–30% for 0.5s (slow effect halved for ranged attacks). ({cd}: 1.2s)

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases max Health by 30 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Conflagration Burns enemies within a range of 375 every second, dealing (1.5% {hp}) magical damage. Deals double damage to minions and monsters. Passive - Imperil When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Devastating Blow Basic Attacks and skills deal physical damage equal to 7% {hp} to minions and monsters, and restore Health equal to 50% of the damage dealt (halved for ranged attacks). ({cd}: 2s) Passive - Divine Power Basic Attacks and skills deal physical damage equal to 3.5% {hp} to enemy heroes and towers (halved for ranged attacks). ({cd}: 2s)

Passive - Apoplexy Basic Attacks deal an extra (1.5% {hp}) physical damage. When Health drops below 50%, this damage increases by 25%–50%.

Passive - Fated Increases {hp} by 4%. Passive - Recovery Recovers 0.5% {hp} every second. Recovery effect is doubled after 3s if not attacked by an enemy hero or tower.

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Dark Curtain When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. ({cd}: 120s)

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Movement Speed +30

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.


Passive - Sever Increases Physical Pierce by 90–180.

Passive - Savagery The next Basic Attack within 5s after using a skill deals an extra 210–420 physical damage to enemies within range and slows them by 15%–30% for 0.5s (slow effect halved for ranged attacks). ({cd}: 1.2s)

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Cold Steel When taking damage, reduces the attacker's Attack Speed by 20%–40% and Movement Speed by 7.5%–15% for 2.5s. ({cd}: 3s per target)
Patch History
Increased Skill Damage
Ultimate Effect Upgrade
Best teammates for Feyd
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Martial Arts
- Height
- 183 cm
- Region
- Jade City
- Identity
- Jade City Prince
- Faction
- Jade City
- Race
- Human
Background Story

“I'm enjoying myself. Who cares about right and wrong?”
Feyd has become a household name in Jade City for a number of reasons: his profligate spending, heir to the throne, and the infamous lack of fixed employment as beneficiary of the public purse. His subjects likely don't realize the same happy-go-lucky prince is, in fact, one of his city's most tireless defenders on a never-ending quest to uncover its darkest secrets. Naturally, he ignores all such rumors out of his preoccupation with the fight against injustice. Indeed, a look over the city walls at night might just reveal the unrestrained figure of a dashing prince.
Skins



Character Relationships
Through generations of familial friendship, Garo, the Castellan of Madinat Erudit, and Feyd, the Prince of Jade City, have known each other since childhood, when they studied together in the caves of Madinat Erudit and became friends and comrades.
Both princes of Alsahraa, they were famous for skipping classes during their days as classmates at the caves of Madinat Erudit. Later, though their experiences differed, they both seemed to be on the same kind of mission.
Feyd is known to make good friends fast by means of just a few words and some wine. That swordsman who wandered through Jade City always left a lasting impression, whether due to his wine, poetry, or swordplay.
An interesting kid. The stories in his books make our journeys a lot more interesting.
The plot behind Jade City is closely linked to the Dark Master, and Haya is his follower. It's possible that the Jade Society has long colluded with her.
While eavesdropping on the mutated feralis at the wandering bandit's Iron Wall, in order to save his younger brother, Feyd "shared" some intelligence with the red-haired Great Wall Guardian who had come to investigate.