
Luna
Skills

Basic Attacks have two forms, melee and ranged. First Basic Attack in melee form will charge toward the target, and third Basic Attack deals extra damage. Enhanced Basic Attacks and skill damage mark enemies. Magical Attack boost will enhance her Attack Speed.

Unleashes a shockwave in the target direction, dealing damage and marking enemies hit.

Gains a shield and pulls nearby enemies, dealing damage while stunning, slowing, and marking them.

Dashes to the target location, dealing damage to enemies in her path. If she hits a marked enemy, this skill's cooldown is reset.
Strongest Builds for Luna
Jungle build4 variants

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Magical Attack by 6 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.


Passive - Hero's Reward Leveling up restores 20% of max Health and max Mana over 3s. After reaching max level, this effect triggers once every 45s. Passive - Augury Grants 50–100 (+10% {ap}) Physical Defense and Magical Defense.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Arcane Conversion Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Magical Attack by 6 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Breakthrough Grants 20–40 (+2% extra {hp}) Magical Attack, up to 100. Passive - Purge Grants 30–60 (+3% extra {hp}) Magical Pierce, up to 150.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Magical Attack by 6 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.


Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Hero's Reward Leveling up restores 20% of max Health and max Mana over 3s. After reaching max level, this effect triggers once every 45s. Passive - Augury Grants 50–100 (+10% {ap}) Physical Defense and Magical Defense.

Passive - Arcane Conversion Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Passive - Imperil When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Magical Attack by 6 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Breakthrough Grants 20–40 (+2% extra {hp}) Magical Attack, up to 100. Passive - Purge Grants 30–60 (+3% extra {hp}) Magical Pierce, up to 150.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Magical Attack by 6 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Arcane Conversion Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Passive - Hero's Reward Leveling up restores 20% of max Health and max Mana over 3s. After reaching max level, this effect triggers once every 45s. Passive - Augury Grants 50–100 (+10% {ap}) Physical Defense and Magical Defense.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Magical Attack by 6 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Devastation Magical Pierce +45%

Passive - Doom {ap} +30%

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Magical Attack by 6 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Hero's Reward Leveling up restores 20% of max Health and max Mana over 3s. After reaching max level, this effect triggers once every 45s. Passive - Augury Grants 50–100 (+10% {ap}) Physical Defense and Magical Defense.

Passive - Arcane Conversion Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Magical Attack by 6 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Breakthrough Grants 20–40 (+2% extra {hp}) Magical Attack, up to 100. Passive - Purge Grants 30–60 (+3% extra {hp}) Magical Pierce, up to 150.

Passive - Doom {ap} +30%

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)
Patch History
Adjusted Skill Damage
Added ranged Basic Attack.
Luna is typically forced to leave the battlefield if her Ultimate fails. We have changed Luna's Basic Attack to allow her to contribute ranged damage while looking for a chance to return to battle.
Best teammates for Luna
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Sorcery
- Height
- 173 cm
- Region
- Navenia
- Identity
- Head of the Lunari Clan
- Faction
- Navenia Nobility
- Race
- Human
Background Story

“My sword is burning, and so is my heart!”
Luna is a free-spirited warrior blessed by the moon. Proud and resolute, she presents herself with a commanding aura. However, she has experienced her share of darkness. When she was just a young girl, Kaizer, her older brother whom she adored with all her heart, went on a rampage and slaughtered everyone in their family. He had always been kind to her, such that she could not believe he was capable of such a wicked act. Indeed, it was the curse upon their ancient clan that had driven him to act against it: Only one member of the clan could inherit its wondrous powers. She had been chosen, and he had not. Luna understood her brother's suffering and would not fight him. When she willingly offered her life to her brother's sword, he found it impossible to bring it down upon her. Now, Luna spends her time searching for her lost brother, becoming ever stronger during her journey.
Skins






Character Relationships
Cruel fate can be a heavy burden to bear. As descendants of an anomalic clan, his younger sister was selected as the heir, while Kaizer carried the wicked bloodline of the clan. Turning his back on his homeland, he set out eastward to retrace his anomalic roots.
Luna has heard about the famous Captain Red Hawk from the Outer City from her housekeepers. When she met him by chance, she realized that he's friends with Bailey, her cat.
Luna has heard of what happened to Heino's clan, and feels like he's no longer the person she used to know from the Fate Clan. Heino's a lot colder and more practical now.