
Alessio
Skills

Basic Attacks deal area damage and extra physical damage.

Enhances his next 3 Basic Attacks to deal extra physical damage in a greater area.

Throws a smoke bomb, creating a cloud of smoke that grants Stealth to teammates within it, including himself. The bomb's explosion sends him airborne, and his Basic Attacks allow him to stay airborne longer.

Leaps into the air and fires several shells, each shell dealing physical damage to the target in the area. Up to 1 enemy can take a shell for the target.
Strongest Builds for Alessio
Roam build4 variants

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.

Passive - Precision Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Sever Increases Physical Pierce by 90–180.

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Tempest Basic Attack and skill hits increase Attack Speed, Movement Speed, and damage by 2% for 2.5s, stacking up to 5 times.

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Dark Curtain When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. ({cd}: 120s)

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.

Passive - Destruction Basic Attacks deal an extra 80–160 (+7% of the target's extra {hp}) physical damage.

Passive - Revive Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. ({cd}: 150s)

Passive - Dark Curtain When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. ({cd}: 120s)

Passive - Swift Grants 50 Movement Speed. Passive - Lightning Recovery Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)


Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Sunder Physical Pierce +15% (doubled for ranged heroes) Passive - Daybreaker Basic Attack Damage +25 (doubled for ranged heroes).

Passive - Siege Breaker Deals 30% extra damage to enemies below 50% Health.
Patch History
Adjusted Skill Damage
Passive Damage Reduced
Best teammates for Alessio
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Martial Arts
- Height
- 183 cm
- Region
- Sunset
- Identity
- Protector of the Outer City
- Race
- Human
Background Story

“I shall carry on the legend with my heroic deeds!”
Alessio was originally a small fry in the Outer City of Navenia. However, when fate called, he accepted a request from the legendary Captain Red Hawk to put on his mask and become a "copycat" of the great hero of the people. Later, when the people learned that he was just masquerading as the original Captain Red Hawk, he was forced to figure out who he really wanted to be... Now, with his mask off, he still gallivants about with his cannon, protecting the peace of the Outer City with his customized cannon shells. If you run into any problems, he will be sure to stand up for you, even if it's against the city's ruler...
Skins



Character Relationships
They met over trying to save a cat, and became blood brothers. They always talk as if they don't like each other, but Alessio works very hard on Biron's mechanical arm, and Biron often accompanies Alessio on his voyages.
An ally in the journey to find ol' Captain Red Hawk. It'd be nice if she could work a bit harder though.
Allain's new job is to keep an eye on the Red Hawk. What will happen between him, Mayene, and Alessio? The story continues.
Alessio lives in the liberal Outer City, and was only vaguely wary of the ruler in the Inner City. However, since Biron lost an arm in a run-in with Milady, she became one of Alessio's enemies.
"She snuck onto my ship and hid in a crate until she was discovered. Turns out that our stowaway is of the merfolk mentioned in the logs. Incredible!"
Alessio encountered Marco Polo, an anomalic lordling, while investigating the Red Hawk, and learned more about the ship as well as the old Captain.
Alessio initially thought that since Heino's a member of an Arkana clan, power and profits would be the only thing on his mind. Much to his surprise, Heino's as passionate as Alessio when it comes to protecting Navenia, and even might have a hint of that Red Hawk spirit.
Alessio once saved a cat and befriended it. Later on, he found out that the cat, Bailey, belonged to the Moon Clan. Bailey often goes to Alessio for free food, and Alessio escorts Bailey home each time, and happened to meet its owner.