
Kaizer
Skills

Basic Attacks and Skill 2 deal extra damage to single targets.

Throws a ricocheting blade in the target direction, damaging and slowing enemies hit. The blade returns on hit, recovering Health and granting Movement Speed and Attack Speed.

Slashes twice, dealing damage. The second slash launches enemies and increases the damage of the next Basic Attack. Gains increased Health and Mana recovery, and Movement Speed when out of combat.

Becomes enhanced, gaining max Health, Physical Attack, and Movement Speed, while blocking incoming damage and dealing damage over time to nearby enemies.
Strongest Builds for Kaizer
Jungle build4 variants

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases max Health by 30 whenever you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.


Passive - Sever Increases Physical Pierce by 90–180.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases max Health by 30 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Maim Skills slow the first enemy hero hit by 10%–20% and reduce damage taken from that enemy by 20% for 3s. ({cd}: 8s)

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Conflagration Burns enemies within a range of 375 every second, dealing (1.5% {hp}) magical damage. Deals double damage to minions and monsters. Passive - Imperil When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Bloodline Increases Health recovery by 5% for every 10% of Health lost.

Passive - Recuperation Grants 25% Physical skill Lifesteal.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.


Passive - Sever Increases Physical Pierce by 90–180.


Passive - Tempest Basic Attack and skill hits increase Attack Speed, Movement Speed, and damage by 2% for 2.5s, stacking up to 5 times.

Passive - Savagery Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% {ad}). ({cd}: 3s)

Passive - Mist Veil Grants a shield that negates 400–800 (+7% extra {hp}) magical damage every 15s. Passive - Succubus Converts 15% of extra Magical Defense into Physical Defense.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Tough Grants 25% Resistance. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.


Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Devastating Blow Basic Attacks and skills deal physical damage equal to 7% {hp} to minions and monsters, and restore Health equal to 50% of the damage dealt (halved for ranged attacks). ({cd}: 2s) Passive - Divine Power Basic Attacks and skills deal physical damage equal to 3.5% {hp} to enemy heroes and towers (halved for ranged attacks). ({cd}: 2s)

Passive - Sever Increases Physical Pierce by 90–180.

Passive - Fated Increases {hp} by 4%. Passive - Recovery Recovers 0.5% {hp} every second. Recovery effect is doubled after 3s if not attacked by an enemy hero or tower.

Passive - Bloodline Increases Health recovery by 5% for every 10% of Health lost.
Mid lane build

Passive - Swift Grants 50 Movement Speed. Passive - Sanctuary Reduces physical damage taken by 6%–12%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Storm Strike After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Passive - Relentless Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Passive - Conflagration Burns enemies within a range of 375 every second, dealing (1.5% {hp}) magical damage. Deals double damage to minions and monsters. Passive - Imperil When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Passive - Fated Increases {hp} by 4%. Passive - Recovery Recovers 0.5% {hp} every second. Recovery effect is doubled after 3s if not attacked by an enemy hero or tower.

Passive - Apoplexy Basic Attacks deal an extra (1.5% {hp}) physical damage. When Health drops below 50%, this damage increases by 25%–50%.
Patch History
Increased skill recovery and skill effect
Increased Skill Damage
Increased damage of attack preset.
Kaizer's damage absorption makes him a great frontline tank. We've increased his damage output so he can also work well with an attack preset.
Balanced the strength of different builds.
"Currently, Kaizer's overall strength is too high, especially when he purchases a lot of defensive equipment, making it difficult for opponents to counter him. Therefore, we've slightly reduced his strength when using defensive builds while maintaining his power with offensive builds."
Best teammates for Kaizer
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Martial Arts
- Height
- 188 cm
- Region
- The Great Wall
- Identity
- Great Wall Guard
- Faction
- Great Wall Guardians
- Race
- Human
Background Story

“A sharp mind is better than a sharp blade!”
Once a Navenian noble, the tenacious and forbearing Kaizer chose to carry his family's curse alone in order to save his sister Luna. In order to trace the source of the anomalic power and free himself from the torment of fate, he wandered eastward to the Great Wall, where he participated in the war against the feralis. Though consumed by the demonic suit of armor that had stripped him of all his memories, Mulan's invitation allowed him to remain as a Great Wall Guardian, and his demonic blade has since turned him into a formidable defender of the Great Wall.
Skins






Character Relationships
Cruel fate can be a heavy burden to bear. As descendants of an anomalic clan, his younger sister was selected as the heir, while Kaizer carried the wicked bloodline of the clan. Turning his back on his homeland, he set out eastward to retrace his anomalic roots.
"We'll call you Kaizer. On your feet now, soldier. Don't play dead." With that, the foreign swordsman who had nearly died outside the Great Wall was brought back from the battlefield by Mulan to join the Great Wall Guardians under the name of Kaizer.
One, a foreigner brought back by the captain. The other, a hybrid searching for his younger brother. Fate had brought them together under the banner of the Great Wall Guardians, both becoming essential members of the team.
If Xuance had not cried out for his older brother, Kaizer would not have been motivated by his memories to step into the magical field, and Xuance, being offered up as a sacrifice, would not have been saved. Later, both joined the Great Wall Guardians.
The mysterious man beside the campfire had seemed to have come to kill him, but had abandoned the idea after a conversation. What was discussed? The discussion seemed to have involved pollution, curses, calamity... and his name: Kaizer.
Both Arkana nobles living in the Inner City, they've known each other since they were young. After a series of unfortunate events that fell upon their families, the two went their separate ways and have not met since.