
Kongming
Skills

Active skill hits on enemies grant 1 stack. At the max of 5 stacks, he summons prisms to attack nearby enemies.

Fires 3 prisms in a cone-shaped area, dealing damage to enemies hit.

Teleports in the target direction, dealing damage to enemies near the start and end points.

Channels briefly and unleashes a Spirit Bomb at the target enemy, dealing grievous damage. If the bomb defeats an enemy hero, the skill's cooldown is reduced by 80%.
Strongest Builds for Kongming
Farm lane build3 variants

Passive - Arcane Conversion Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Echo Triggers an explosion when landing a skill hit, dealing (140–280 + 28% {ap}) magical damage. ({cd}: 5s)

Passive - Enlightenment Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.

Passive - Doom {ap} +30%

Passive - Devastation Magical Pierce +45%

Passive - Arcane Conversion Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Echo Triggers an explosion when landing a skill hit, dealing (140–280 + 28% {ap}) magical damage. ({cd}: 5s)

Passive - Enlightenment Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.

Passive - Doom {ap} +30%

Passive - Devastation Magical Pierce +45%

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Passive - Arcane Conversion Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Passive - Mana Shield When Health drops below 30%, removes all crowd control effects and grants a shield that negates (500–1,000 + 100% {ap} + 7.5% extra {hp}) damage and increases Movement Speed by 30% for 4s. ({cd}: 90s).

Passive - Enlightenment Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.

Passive - Doom {ap} +30%

Passive - Devastation Magical Pierce +45%
Jungle build3 variants

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Magical Attack by 6 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Tranquility Reduces the Cooldown of Common Skills by 10%–20%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.


Passive - Arcane Conversion Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Magical Attack by 6 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Doom {ap} +30%

Passive - Devastation Magical Pierce +45%


Requires Smite to purchase. Reduces damage from monsters by 25% and grants 20% more EXP from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 magical damage every 0.5s for 2s (ranged attacks only deal 50% damage). Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Tranquility Reduces the Cooldown of Common Skills by 10%–20%. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Magical Attack by 6 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.


Passive - Arcane Conversion Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Magical Attack by 6 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Doom {ap} +30%

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's {hp}) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage). Passive - Reward Increases Magical Attack by 6 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks. Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team. Before 10:00: Deals 25% less damage to minions.

Passive - Swift Grants 50 Movement Speed. Passive - Magical Mastery Grants 60–120 Magical Pierce. Restores 10 Mana every 5s. Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.


Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters. Passive - Hunter When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's {hp}) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage). Passive - Reward Increases Magical Attack by 6 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks. Before 10:00: Deals 25% less damage to minions.

Passive - Arcane Conversion Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Passive - Echo Triggers an explosion when landing a skill hit, dealing (140–280 + 28% {ap}) magical damage. ({cd}: 5s)


Passive - Devastation Magical Pierce +45%
Patch History
Reduced Skill Cooldown
Stat Nerfs
Best teammates for Kongming
Compatibility reflects how well the heroes in a combination cover each other's weaknesses and amplify each other's strengths. The higher, the better the coordination.
Hero Profile

- Energy
- Sorcery
- Height
- 183 cm
- Region
- Yi
- Identity
- Shu Strategist
- Faction
- Shu
- Race
- Human
Background Story

“This world is like a game of Go. You must think ahead!”
Kongming was known as a calm and collected genius at the Jixia Academy. However, his search for knowledge and the origins of the universe became an obsession that nearly consumed him. Under Zhuangzi's guidance, he left the school, and he soon realized that true knowledge rests out there in the real world. When his travels took him to the Three Kingdoms, where war had broken out, he joined forces with the city of Yi. Armed with his newfound understanding of the world and its people, he soon cemented his reputation as a brilliant strategist.
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Character Relationships
Former classmates and close friends, they worked together to locate fragments of the Heavenly Scrolls. Why on earth had they become mortal enemies? In the magical field of the Heavenly Scrolls atop the mountain, the secrets of the past are being revealed.
Who is the most accomplished genius at the Jixia Academy? It has to be Kongming, who was the student of all three sages, and was always number one in everything—in sorcery, machinery, and strategy alike!
The goal of his visit to the hut was to protect the Heavenly Scrolls, but after learning the steadfast beliefs of the young man inside the hut, Zhao Yun finally understood that what he really wanted to protect was not knowledge itself, but the practitioner of knowledge: his best friend, Kongming.
After Liu Bei pretended to be passing by Kongming's hut for the one-hundred-and-eightieth time, the genius scholar of the Heavenly Scrolls, who had ignored all previous visitors, was finally impressed. Since then, Kongming has served as a strategist for Liu Bei.
Liu Shan, the little tyrant, was trained in machinery by his mentor Kongming, and his greatest worry was finding a way to prove himself. But then standing before the house he'd accidentally destroyed in this pursuit, he thought it wise to slip away and let his mentor foot the bill!
Having lost his voice, Yango was encouraged by Kongming to create a mechanical puppet through which he could communicate with the world. Yango would give anything to help Kongming activate the Wonder—even his life.
"Heavens, why did you create Kongming when you had already created Zhou Yu?" There had always been a thorn in the side of the arrogant Zhou Yu. Both had studied at Jixia Academy, but had very different goals and ideals. Although Zhou Yu was always outmaneuvered by Kongming in debates, he wasn't too bothered. He believed that the way to achieve one's ideals was through decisive action, not theoretical exercises.
Joining Liu Bei's army had been the right decision for Huang Zhong. Under guidance from the strategist Kongming, Huang Zhong's old cannon had been fully refurbished. Time to make an explosive appearance!
The daughter of Cai Yong, a close friend. She recently uncovered new information about her father's death. Kongming intended to bring her to Yi, but Cai Yan mistrusted him, so he could only protect her from the shadows.
A strange but powerful child who Kongming brought into the fold. Anyway, what difference could one more student make?